RPG Fan: Skyrim's opening moves left me apathetic. I saw awkward animations, heard stilted voice acting, and weathered clumsy combat. I thought, "here we go again." After putting tens of hours into The Elder Scrolls V, I know my initial thought wasn't entirely wrong. Skyrim is not revolutionary and continues the Bethesda formula while making small, if positive, changes. My apathy, however, was misplaced. The introduction may be weak, but the heart of the game is not, and I gradually slid into a Skyrim coma.