There are ways of punishing yourself without being as dramatic as to end it all. You could disallow yourself from eating your favourite food for an amount of time, you could lock yourself up in your room and refuse to let yourself out, you could say that you’re not allowed to buy the game release you’ve been waiting months for, or deny yourself watching the film that everyone is talking about.
That, or you could play Dark Souls; a callous, venomous, merciless beast that will not stop punishing you until you break down and cry in front of your television set.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."