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Ken Levine Interview: Taking BioShock from Rapture to Columbia

BioShock is one of the most surprising games of this generation. First of all, it isn’t inspired by a real-life conflict, a film or another game series, but a moderately successful novel called Atlus Shrugged by Ayn Rand, which put forward a philosophy called Objectivism, or ‘rational selfishness’.

BioShock’s writer and Creative Director, Ken Levine, and his team are now working on BioShock Infinite, a departure from the dark, dystopian corridors of Rapture into the bright skies of Columbia, a floating city named after the female personification of the United States of America. The PS Blog recently had the chance to sit down with Ken to talk about the philosophies that underpinned the original BioShock and how, if at all, these are being applied to BioShock Infinite.

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