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Bethesda's Pete Hines on Skyrim, sports, and specialization

Joystiq: With the video game industry seemingly headed toward smaller, cheaper, more casual and less complex game experiences, it's somewhat of an anomaly to see Bethesda Game Studios continuing to hit the ball out of the park with games that are the exact opposite: long, expensive and incredibly dense. Starting with the 2002 release of The Elder Scrolls III: Morrowind, Bethesda has focused almost exclusively on lavish RPG experiences. Ten years later, Skyrim looks to continue that trend to a round decade and beyond.

I recently spoke with Bethesda VP of Marketing Pete Hines about what makes the developer's RPGs "bulletproof" against gaming's current "less is more" trend.

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