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Aspiring Game Designer Part 2: The Tough Roads That Lie Ahead

Erik G of VideoGameOlogists writes:

"Last time, I wrote about the different level of production tiers that we might categorize a game. They were high (big budget, big teams, lots of advertising), mid (smaller budget, smaller team, some advertising) and low (very small team, almost no budget, and no advertising). The purpose of the article was to give the view of an aspiring game designer on today’s gaming industry. Now, I want to talk about the obstacles that accompany each of these three tiers..."

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