gamesTM: Square Enix defends its past creative choices, while defending new ones in the upcoming sequel, Final Fantasy XIII-2.
“We generally don’t feel XIII was a mistake or that we made a mistake with it,” Motomu Toriyama, director and scenario designer on both Final Fantasy XIII and its sequel, XIII-2, has told gamesTM. “We don’t put it that way. Our goal with XIII was telling a good story with a lot of human drama and that was achieved. Because we wanted to introduce a new battle system that was completely new to the series – Paradigm Shifts and things like that – so in order to get it across to the player, it did require a much longer tutorial, which was criticised for being linear and whatever.