What can the video game industry learn from films?

Over the last decade, video games have grown to a point where they are no longer thought of as a silly hobby for legions of 12 year-old boys, but something that has merit and can be enjoyed by anyone regardless of their age, gender, or background. But despite the many ways video games continue to push the envelope—both creatively and technologically—the gaming industry is still in its infancy. What that means is we have a lot to learn, and what better teacher is there than a similar, competing industry that's been around for much longer?

The story is too old to be commented.
TheBlackMask2324d ago

From crappy Avatar they can learn not to copy other peoples stories from other films and books