Uncharted 3's taxing puzzles break the gamer's sense of immersion. "Cheating" is an acceptable solution.
It kinda reminds me of one of the big cases in L.A. Noire...It's the end of your homocide beat, I believe (and that's all I'll say so I don't spoil such an awesome case), and if you take too long trying to solve a puzzle the game starts throwing hints at you, almost ruining the coolness of it. That bothered me a lot. Of course, a detective does spend more time contemplating things than an Indiana Jones...so maybe that's why it's more excusable here?
The story had few problems, I thought there was going to be some wierd vodo twist regrading talbot but nothing. No background to the villains really.
I was glad there was no magical twist this time. The villains never really have fleshed out stories in the Uncharted series but for the most part enough details are given about their lives to get a sense of who they are and why they are doing what they are doing. Talbot was the only one I could have used more backstory on. I really enjoyed how they showed the history of Drake and Sully though. On Topic: There is only one puzzle I had to cheat on *SPOILER ALERT* the one where you had to put the scepter in the the correct hole to complete the statue scene. I kept trying to align things with the one already there and that turned out not to be the point but through the wording I misunderstood what the point was.
I already have the online guide bookmarked.
"Funny", these same people complain that games are getting too easy. Seems like the nitpicking in Uncharted 3 will never end.
Next we'll have people demanding that you should never be able to die in games as it ruins the immersion. I didn't find that any of the puzzles affected the immersion or pacing of the game. I can't recall any puzzles that required being solved under duress, they were all in slow parts of the game so it didn't really matter if it took 1 minute or 1 hour. Unless of course all you care about is the gun fights, in which case you're playing the wrong game.
I haven't played Uncharted 3, but I'm going to tell you that to everyone except for people trying to facetiously prove a point, that making a game difficult for the sake of making it difficult is an entirely different thing than making a game enjoyable and difficult. Look at SNK's "Boss Syndrome", where the boss has amped up health, damage, and move execution speed. To all but a small minority, losing to a guy like that over and over is NOT FUN. It defeats the purpose of the game which is is supposed to, at the end of the day, be entertainment. When people complain that games are too easy, they don't want a game that just kicks their ass for the sake of not being easy. They want an enjoyable challenge. They want something that taxes their abilities in a way that requires thought and an above-average level of skill to beat. Whether or not Uncharted 3 does this, I cannot say, but being a blatant U3 fanboy and reduce the argument to "herp-derp, game's too hard, I thought games were too easy, herp-derp, amirite" doesn't actually help anything.
@ Theoretical Well, this guy's rant isn't helping either, when he says he has to "cheat" b/c the puzzles were too difficult for him; others found the puzzles to be a fair challenge, and this article only fuels the [ceaseless] animosity/nitpicking towards Uncharted 3. That much, you cannot deny.
Difficult!? The author cant use his brain. Unfortunately, he knows how to blog.
Agreed. Sorry to those who have had trouble figuring out the puzzles, but I found them way too easy. I was done them in no time and found myself wishing for something more challenging. The gunfights, however, kick my ass.
Ditto. Doesn't help that the reticle feels magnetically opposed to opponents' heads though.
Puzzles were easy, always have been on Uncharted. I like it though, maybe could have been a little harder but spending over 20 minutes on a puzzle like in tomb raider gets a bit tedious.
There's maybe one puzzle in the whole game that is not intuitive and ends up disrupting the flow and throwing you out of the experience. Since the puzzles do not form the primary mechanical elements of the game, having a hint system (that you can disable should you wish) to help you through them is more than fine. Most objections to that kind of system arise when they actively trivialise the components that aren't secondary - if it was like Enslaved and babied you through literally everything with the Dragonfly, for example.
I dunno...I remember one part in Uncharted 2 where you spent an extended time shooting people in really intense firefights, and then the next (lengthy) chapter was all puzzles. I was like "Me want shoot more! SHOOT SHOOT SHOOT THINGS!" Which is perhaps not the most mature reaction, but it's an honest one.
I actually like the puzzle parts of Uncharted. It's the crappy one button platforming that throws off my immersion level. Also if you are having problems with Uncharted's level of puzzles, then that is just sad. You would never be able to play a game like Silent Hill that has some real tough puzzles in it. The whole point of Uncharted is mixing 3 elements in a cinematic fashion: puzzles, shooting, and platforming. Without the puzzles, the pacing would be horrible. Also don't compare it to Indiana Jones, when that is a movie. Movies don't wast time anywhere and even if Lucas wanted to show Indy contemplating a puzzle, he wouldn't do it because that ruins a movie experience when you spend 10 minutes of the 120 minutes contemplating a puzzle. Considering a game is vastly longer then a movie, spending 10 minutes solving a puzzle is no issue. If you want straight shooting with cinematics then go play COD.
There was only one puzzle that I found hard and it was the puzzle near the beginning where you had to move four embelms that was on the wall. Two of the answers were in the journal, the other two I got on luck. But anyway I spent more time dieing then solveing puzzles.
the puzzles were great, that's what's great about uncharted 3. it's that it's not just action, if it was then the action wouldn't mean as much. and the puzzles were pretty good in this one.
A couple of the puzzles didn't even explain what you were supposed to do. The Uncharted 3 puzzles were well thought out, but I felt didn't do an excellent job of telling the player what the purpose was. I know puzzles are meant to be figured out, just saying...
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