IGN - Hidetaka Miyazaki is not a man who particularly likes being interviewed. He's perfectly personable, but also quiet and pretty intense, and he really doesn't like cameras. This wasn't much of a problem before Demon's Souls came out, when he was the director of a minor Asia-only game shooting for moderate success. But then that game took off across the world, propelled by a tidal wave of fan and critical adoration, and spawned a sequel that has rudely shoved his studio FROM Software into the spotlight as one of the most brave and unusual developers out there, not to mention a striking ambassador for creativity in the Japanese games industry. Suddenly, everyone wants a piece of him.