Cliff Bleszinski, creative director at Gears Of War developer Epic Games, believes there is still room for technical improvement on the Xbox 360 despite the system's age.
(Cliff Bleszinski, Xbox 360)
Yeah, their engine that is. It's like they can keep optimizing the engine and feed it to the 360 and bring forth a sight to behold. In Gears 3 it seems once they finished up the campaign, they went hog wild with the multiplayer. I mean I guess they felt like they couldn't squeeze a lot of that kind of stuff into the campaign. To put it another way, the online just has WAY more variety than the campaign. It's like to really fully experience Gears and what the UE can do, you have to play online. You probably won't see 80% of what this game can do if you only play the campaign. I mean even the graphics and particle effects look way better online, all with no lag, it's amazing.
The original Gears game was the only time I was really impressed by the Unreal engine on console and looking back that was due to the leap it made over the previous generation. Since then it looks like most developers match it or go beyond it, even when they use in house engines which is pretty sad considering. Thing is there always seems to be little problems with the games using the engine and you can't always put those off on the developers. Honestly the only game I can think of that uses the UE3 and doesn't have any issues is Bioshock 2 on PS3, and that's nuts because that was on PS3. But I heard it's real cheap to use so that must be a good thing.
Now - We are looking for awesome people who are interested in testing the new N4G and other new services that are set to launch later this year. | Promoted post
I mean seriously look...
http://m.youtube.com/index?...
We CAN do more.
not
We DO more.
Any developer with a knowlege of the mode 7 in the SNES gets my respect. It is the father of 3d gaming on consoles.