War in the North takes pride in the fact that it's the first ever M-rated Lord of the Rings game. It allows players to kill orcs with more gratuitous violence than they've ever been allowed before.
a little rash. I do agree with how repetitive it gets, and it seems as though they were aware of this. Correct. The game put a hefty reliance on re-play value. Also because it's extremely short, so the developers almost seems like the expect everyone to have to play the game 2-3times (the difficult can only increase upon completely the game consectutive playthroughs) But if you like the game, repetitive gameplay is not a problem, but a gift.
Well since I've double posted my first comment (see above) I might as well edit this one into a response to Darkrider66. What the review are rightfully harsh, but it's still a great game, and tons to love about it. (im not really into LOTR cannon either, but I enjoyed being reminded about critical movie parts) I think it's much like Dead Island (not gameplay, but reception) Some will hate it for the seemingly fundemental developement flaws, and some will embrace it for what it is, and love it to death. It all depends how you descide to go about it. At first, I was soo angry with no being able to be a Male elf (whom cant use a bow), and was ready to boycott. But I got used to what the game is, and like for what is there.
That's one of the good things about having only one bubble. I never accidentally double post. I'll still probably pick this game up at some point - but I've got to say, the reviews have been brutal. I've been waiting for a decent dungeon crawl from Snowblind Studios this entire gen. I guess after Champions of Norrath and Baldur's Gate :DA, I just expected them to hit it out of the park with this one. This gen really hasn't had any good, co-op dungeon crawl/loot grabs type games.
"This gen really hasn't had any good, co-op dungeon crawl/loot grabs type games." Hopefully Torchlight II will change this. Or Diablo III...
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