GamingUnion.net: "There was a point in time during WoW history where the developers were a lot more forthcoming regarding the content of their game and exactly what plans they had Similar to the wild west, MMO's were a largely untamed and confusing territory to enter. Classes didn't have a shred of the balance they currently maintain today, PvP wasn't a planned or scheduled world event but took place on a far more random scale, and much of the stability that currently exists in modern day raiding is due to a large degree of exploitation that creative players pushed to the limit over a few years of trial-by-fire raiding. But then again the WoW of the early days also had a very different development team, let alone a different set of financial responsibilities. Many may have forgotten these humble beginnings to the World of Warcraft, but those who have been committed to the game that long may remember a Blizzard that swore that Pandaren would never be in the game, let alone playable. Times, they do change."