Some of the greatest innovations that were introduced or streamlined by the Call of Duty series.
Just to correct the author, but the first innovation listed, "Dangling Carrots", was done by other games first. BF2, for instance, had persistent stats, ranking, and unlockable weapons well before they became an "innovation" for MW (BF2 came out in 2005, MW in 2007). Also, I could do without some of these innovations: particularly killstreaks (no skill kills). Once these were introduced to COD (along with aim assist), I was no longer interested in the series. It became an arcade shooter for kids and campers.
Yup I agree, CoD has never been first in anything(except $15 map packs?) but they perfect whats already out there. Catacomb 3-D was the first FPS but Doom is considered the first FPS and the innovator of the genre. Just because something is first doesn't mean it innovates if not done properly. And "Dangling Carrots" doesn't just mean ranks or unlocks like BF2/RBS/ET and games with similar structure. CoD4 was really the first to bring that "RPG feel" to the multi-player FPS. Ever since then franchises have been trying to replicate exactly what they did. Take Crysis2 for example.
Whilst I understand and agree to an extent about you qualms with the killstreak system, it was a genius addition that was extremely addictive and further enhanced the drop in and play feel of the game. The fact that the likes of Medal of Honour and Crysis 2 copied this is testament to the popularity of the feature. Personally, my friends and I loved getting tactical nukes- whilst it didn't require an enormous amount of skill, just surviving in a game like COD and getting 25 kills then ending the match- it was brilliant fun and induced all kinds of tension especially when you were a couple of kills away from a nuke. It did however promote selfish play. Killstreaks do however, strike at the heart of competitive play in their current guise.
"The fact that the likes of Medal of Honour and Crysis 2 copied this is testament to the popularity of the feature." Yep, kind of ruined those games for me as well.
Agent-86 is right, it ruined those games too.
I have to agree with Septic. I completely understand the complaints about kill streaks but when they were introduced in COD4 it was pure genius. It really kept your heart rate up whenever you had 6 kills and were hunting for one more kill, and seeing the yellow "+10" pop up in your screen was very gratifying. The same thing happened when you figured out your best kill streak combination in MW2, and were one kill away from the chopper gunner or tactical nuke. It really was addictive. The great thing about kill streaks is that it can be used to your advantage even when they're against you. If they have UAV recon on, stay in one place and wait for the enemy to come in and get you! It's camping, but who says it can't be used when the odds are against you and you have a cocky enemy player who thinks he has the advantage because he has a kill streak on. What I'm trying to say is that kill streaks are a strategic layer to the game. If you don't know how to use them or work around them, of course you're going to hate it. But there's a sense of accomplishment when you can use your own and your enemy's kill streaks to your advantage.
On about campers, Ive been on B3 all afternoon and have been killed more by campers than any other game I've ever played. Or is it ok for someone to sit by a conquest flag or rush terminal and just snipe, yet if you do it on COD it's camping. All FPS games have campers, not just COD.
Sounds like this is your first battlefield you've ever played. Throw a frag in first.
yup all games have campers,but I can understand that for snipers ;however if you knew they were there why did you kill them ? there sitting ducks.I love killing campers.
That's called "playing the objective". COD campers, on the other hand, tend to hang out in buildings or hiding in corners while not playing the objective and only caring about their K/D ratio and whether they're going to get their next killstreak or not. I see a big difference. Protecting a Conquest flag or Rush M-com station is playing the objective. Hiding in a corner, nowhere near the objective, and only caring about your K/D ratio and killstreaks is camping.
Have you been playing team deathmatch? In killzone I never even touch it, and I don't plan to when I get bf3. Edit: nevermind I didn't notice you said you were playing rush and conquest.
@cyborg6971 Probably the worst comment ever. You can't exactly grenade somebody sitting on a hill 100 meters away in a position that you can't shoot at.
"Or is it ok for someone to sit by a conquest flag or rush terminal and just snipe" Umm... you mean defending the objective? Kinda like what they're supposed to be doing?
"Playing the Objective is not Camping" HA!!! So by your logic, whoever plays Search & Destroy in cod is just "playing the objective" when they sit by the bombs and wait for you to come and plant yours...instead to actively "searching and destroying"? I guarantee that you'd sit there crying on your headset about campers if that happened to you, yet you make excuses for BF3. Sorry, but BF3 fanboys are the biggest hypocrites I've ever seen on N4G due to how many excuses you make for any of the games' shortcomings....
Lmfao who runs towards a flag on foot use a vehicle your much better protected.
BF 2 did unlocks and progression first COD just stole it and ran with it.
It can be argued that unreal did the killstreak thing first as well. After you killed so many players you can use your keyboard to enter a code to give you several diffrent special abilities.
Socom is the grandfather of online multiplayer. socom did a bunch of things first.
No unreal,quake, and rainbow6, covers just about everything before socom even launched.
I think he's talking about bringing online to the Console Market of such a wide scale.
All of these were done by some other game except for the killstreaks I think (this could have also been done but I can't think of another series). But it's IGN so I don't expect them to think about other games. And a killstreak system actually first appeared in CoD:UO where if you get enough kills during a game, you could eventually unlock binocs for yourself that can call down mini airstrikes. I'm not trying to rag on CoD though. It's hard to find new things to do nowadays...
COD:UO was my favorite COD game of all time. For me, it just went downhill after that. Oh, with COD:UO, it wasn't actually a "killstreak" because all points went towards it and it also didn't need to be a streak. What happened is that you ranked up during a round as you hit certain amount of points. First you got an extra 2 grenades (rank 3 I believe). Then, you got a high explosive satchel charge (rank 4). Finally, at rank 5, you got the binocs to call in an artillery barrage. Only trick was that you had to stay alive for 2 minutes before you'd be able to use it. All in all, it was much different than the current killstreak system they currently use.
Ya. I know. I just always thought of it as like a very simple design of the current killstreak.
yet again ign fail at putting together an article that has any facts in it lol
Their COD fanboys who hype the game up to the max What do you expect
You might want to check your spelling, troll. you should spend less time on N4G and more time paying attention in school! SIDENOTE: Didn't see you complaining in any of the Battlefield 3 IGN articles. H-Y-P-O-C-R-I-T-E
^ You're calling him a hypocrite yet you troll the BF articles all the time...
lol GraveLord... Troll....me Erm....says the one bubble guy, who's the real troll here. Your one of those COD freaks anyway so it's obvious I hurt your feelings, their you are in EVERY COD realted article defending the crap and calling anyone who isn't blind a troll. Thats how you have one bubble....remember, or is it because you troll in the B3 articles... So in a way me NOT being the troll, you calling ME a troll while the only troll here is actually you spells one thing... H-Y-P-O-C-R-I-T-E ;) I didn't complain on the Battlefield 3 ones because I've just joined recently....Durp EDIT: Oh Shackdaddy836 beat me to it, well least someone has my back. Thank you
I enjoy CoD multiplayer and have MW3 preordered (Best Buy £34.99 for anyone interested) but it didnt really invent any of the things that IGN are crediting it for. It brings together what other FPSs do and puts it into a neat package. I think that's why the franchise is so successful - not for being innovative.
I enjoy Call of Duty and will be getting it Tuesday, but this article is full of fail. The first 3 or so things were all basically repeating the first, you can get points and unlock things...woo. Games were they long before COD ever got there, and COD didn't even re-invent it at first, it wasn't until Modern Warfare 2 (TWO games after MW) that it was expanded upon. Call of Duty Elite isn't even innovative. Battlefield anyone? Battlelog? Killzone's online tracking? Halo? Games have been here done that, and some of them are even more in depth than what I saw during the Elite beta. The only thing Elite has going for it right now is the fact it tracks Black Ops AND MW3. Not saying COD isn't innovative in some ways. Zombies, streamlined casual gameplay, easy to grasp games, arcadish weapons, and so on. If you see that as negative then your a blind COD fanboy. This is what makes the game so good and so fun, that its simply FUN and not so worried about being realistic all the time...
Brought a tons of noobs to fps games
Correct me if I'm wrong but aren't innovations 1-4 the exact same thing? Seriously, it all falls back on the xp system. That's the only thing the series has going for it. It's the reason why Black Ops was ass and why the previous games were not (MW2 was ass for a completely separate issue). The other innovation is what broke the game in the first place. The killstreaks for CoD4 were perfect. They were simple, effective, and never wore out their welcome. Then Treyarch decided to add dogs and other bulls***, which forced IW to expand into full blown death machines that rack up kills or end the game with the press of a button. I won't deny the impact CoD has had on the industry, but I think whether or not it was a positive impact is still up for debate. Innovations left out... -10 yard knife stabbings. -knife>gun -the magic bullet (your bullets don't count even though they left the gun pointing at the dude that just killed you.)
Killstreaks are the most unbalanced thing I've seen in a game. On Modern Warfare 2 I had Harrier then Pavelow. How is it fair that I get 5 kills (not hard), then get a bunch of free kills from Harriers which then stack more kills for me to get a Pavelow. Essentially I don't even need to run around killing after the initial 5 kills because the Killstreak does it for me. No skill involved at all save for the small amount you need for the initial 5 kills. I wouldn't call it an innovation. Stat tracking? Halo, Killzone and many other games have been doing that long before 2011. Hell, I've been using Battlelog religiously since BF3 launched. So what ELITE is getting an App and Facebook integration? End of the day, it's nothing new. Persistent unlocks for your soldier/weapons etc isn't new either. Never heard something so stupid.
CoD caused this deluge of shooters and scarce imaginative titles we're stuck in! CoD this CoD that...it's driving me to drink...which is fine because I like drinkin but still I wanna drink because I like it, not because I'm annoyed! Thanks, CoD! You've flooded the world with elitist Douchebags and drove me to drink for all the wrong reasons!
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