Top
140°

Online Passes Are Ruining Gaming

We seem to be entering a new era, unless you buy a game brand new, you’re not getting the full experience anymore.

Read Full Story >>
gamejudgment.com
The story is too old to be commented.
pat_11_52422d ago

I hate online passes, all they are is a giant scam. I'm already paying $69 for a game, I should get all of the content already.

Dante1122422d ago

@ pat

If you buy new you DON'T have to pay for the pass, you buy used you do. I don't have a problem since I buy new.

kaveti66162422d ago

Locked to one console.

Can't let your friend borrow a game.

Can't rent games and experience full content.

No matter what, these passes are just another form of control designed to squeeze every last penny.

That you would defend this crap speaks volumes.

MaxXAttaxX2422d ago (Edited 2422d ago )

I let someone borrow Uncharted 3 yesterday.
Loved it and will now buy it to play the MP and to replay the SP.

Online passes aren't that big of a deal for games with a rich single-player/story and offline split-screen co-op. IMO.
BUT for games that thrive on multiplayer ALL THE TIME and have weak SP, then it's really more of a problem.

The reason why some gamers don't care about the online passes may be because not everyone cares about MP as much as SP, not just because they're bind fanboys or whatever.

What's worse is OFFline passes. Such as the Catwoman BS in Batman:AC.

It's funny how they didn't tag other games on this article and instead they tagged Uncharted and Uncharted 2 which have NOTHING to do with online passes.
Who posted this? Do you not know anything?

ShoryukenII2422d ago

I used to think like you. I always buy new as well. But I also like to borrow games from my friends. I can't do that anymore. Can I rent a multiplayer game to see if I like it? Nope.

But I have never had a time where the online passes actually caused me a problem. The above situations are possibilities but I haven't had to deal with them and I suspect that you are the same. But you will have to face it one day. I've nearly faced one already. Battlefield 3 came with a trade 2 get $60 used credit deal. I planned to buy 2 cheap used games and trade them to GameStop so I could get Uncharted 3. But that wouldn't be possible because of online passes. The coupon expired on me but I was almost there. It's only a matter of time before it happens to you. :p

jadenkorri2422d ago

I def agree with kaveti6616, however
some say/said "I buy new, it don't effect me"... that's fine, online passes are just their way of trying to make that extra buck, how does it effect me? Well the next step is digital downloads, or how bout a code to unlock the game like on pc. I moved to console gaming cause when I finished a game I'm never gonna play again, I can trade it in and get some credit to go towards my next purchase. How many of you have piles of pc game discs that are no more useful than a coaster. Yeah though so.. The video game industry is gonna take a major hit when we can no longer sell games. Online passes are accepted and eventually unlock codes will be too... No-one says much and just accepts this crap, but how would you feel if you went and bought a new car and the dealer tells you you can never sell the car to anyone else, how would you feel.

+ Show (1) more replyLast reply 2422d ago
LOGICWINS2422d ago

Online passes don't affect how the actual game looks and plays. If anything, the overload of paid DLC is whats killing gaming.

blumatt2422d ago

Exactly. Online passes are so devs. get some of the money lost from renting and used game sales. I personally can't stand the huge amount of paid dlc, especially when it comes out only a couple months after the game comes out (sometimes sooner than that.) If someone buys Call of Duty MW3 and all the dlc that comes out, they'll end up paying WELL over $100 for the game.

I wish more devs. would take a page out of Portal 2's book and give out FREE DLC.

HeavenlySnipes2422d ago (Edited 2422d ago )

Its not like devs aren't making money selling day one DLC and such, why should you restrict half the game if you buy an ALREADY PURCHASED game? How are they losing money if you buy a bought copy? How do you know the person would even buy the game if not for the lower used price?

EDIT: Yeah, the devs make a small profit, but how about if you buy the pass and

A) You hate the online
B) The online is dead and you find out you completely wasted $10 that could go towards PSN/XBL games or the DLC that devs SELL FOR MORE MONEY

I'd be more inclined to accpet pass if they LIMITED used buyers, not restricted them. If, say, you don't have the pass, you lose access to skins, perks or have a level cap. Then at least you can check out the MP without having to shel out. If you like it, then pay up the $10 (personally, I think it sohuld be $5 not $10)

LOGICWINS2422d ago (Edited 2422d ago )

"How do you know the person would even buy the game if not for the lower used price?"

Good point. Devs don't necessarily LOSE money when someone buys a used game because they can't guarantee that the game would have been bought new otherwise. If anything, devs gain from used game sales since a person may buy the sequel to a game Day 1 if he/she bought the original used and really enjoyed it.

I'm living proof. I picked up the GOW Collection this Tuesday and I'm loving it! I would have never bought it if it wasn't under $20 used. Even though I disliked God of War 3(particularly because the story/pacing was lacking), I'm getting the Origins Collection on Black Friday because of my experience with the GOW Collection.

bruddahmanmatt2422d ago

It depends on how you look at it. When you consider that they only make money off of new game sales, anything sold secondhand is a missed opportunity for the dev/publisher. This way even if someone buys used, they can still turn a small profit by forcing that person to purchase something from them. This is simply a way for devs/pubs to stick their hand into the used VG market. I admit it blows for folks who buy used or folks who rent games, but the fact of the matter is that if you have enough patience, almost any new game can be picked up at a discount a month or two after release anyway.

GarandShooter2422d ago

With online passes, publishers are basically telling you that the license to use their online infrastructure is available to one person (usually the original purchaser), through the activation of the pass code, and is not transferable. They're considering the online game more service than product.

The offline is not restricted and is the more 'tangible' part that you 'own' and can sell, more the product part.

bruddahmanmatt2422d ago (Edited 2422d ago )

@ logicwins

"Good point. Devs don't necessarily LOSE money when someone buys a used game because they can't guarantee that the game would have been bought new otherwise. If anything, devs gain from used game sales since a person may buy the sequel to a game Day 1 if he bought the original used and really enjoyed it. "

You are absolutely wrong. So much for logic. Even if a person buys used and enjoys the game, there's no guarantee that they won't buy a sequel used as well, furthermore there's no guarantee that there even will be a sequel.

It's very simple, the used VG market (until now) has been a missed opportunity for devs/pubs. By forcing consumers to purchase online passes for secondhand games they can stick their hands into a new (to devs/pubs) market. Until online passes came about, all of the profit from used VG sales went to the seller.

LOGICWINS2422d ago (Edited 2422d ago )

^^I didn't say anything in my comment about guarantees. I'm just talking about my experience and how it can apply to others as well.

For example, millions of people will buy GTAV Day 1 because they KNOW the franchise is quality from experience with prior GTA titles. If you REALLY like a game, and IF a sequel is made, your going to want that game Day 1 because you know its money well spent.

gamingdroid2422d ago (Edited 2422d ago )

***Even if a person buys used and enjoys the game, there's no guarantee that they won't buy a sequel used as well, furthermore there's no guarantee that there even will be a sequel.***

To be fair, most of the game that implements Online Passes, don't actually need them to be "more" profitable. A sequel has always been due to it selling well from being a good game, not because of the lack of or existence of online passes i.e. the industry has never needed it before.

Somebody trying your product is certainly more likely to buy a sequel.

However, Online Passes in general carries 99% negative effect for the consumer. Games that rely on multiplayer will likely have fewer gamers and that can kill a community very fast. That's detrimental to people that bought that game.

That is only one of a gazillion reasons why Online Passes should be rejected by the consumer including the fact that you can't even lend it to a family member. I for one will not support them....

@GarandShooter

***The offline is not restricted and is the more 'tangible' part that you 'own' and can sell, more the product part.***

Unfortunately, that is not the case as if you read the article then you would realise that the lack of passes/codes also locks you out from single player content.

MrBeatdown2422d ago

"However, Online Passes in general carries 99% negative effect for the consumer. Games that rely on multiplayer will likely have fewer gamers and that can kill a community very fast. That's detrimental to people that bought that game."

If that's the case, Xbox Live is doing far more damage to online communities than online passes ever could.

GarandShooter2422d ago (Edited 2422d ago )

@ droid

'Unfortunately, that is not the case as if you read the article then you would realise that the lack of passes/codes also locks you out from single player content.'

Really? Are you talking about the Catwoman DLC? How can it lock you out of something on the disc when it isn't on the disc? Locked content and additional content aren't even close to the same thing. The article clearly references a 200 MB download.

In fact, many here said that pubs should 'reward' new purchasers with additional content instead of 'punishing' (so much info can be gleaned just from peoples phrasing and word selection) used purchasers by forcing them to buy an online pass. Isn't that exactly what Rocksteady is doing?

+ Show (5) more repliesLast reply 2422d ago
princejb1342422d ago

blame the hackers and the game stores that sell used games
developers lose money from hackers and used game sell
without money they can't make new games we love and enjoy
therefore even though i hate it also this is the only action that can do right now

jadenkorri2422d ago

devs always point the finger, its what they all do, they can never admit that they made a horrible game... said game sold so little cause of hackers...no your game flat our sucked, that's why it didn't sell well. Every other company that sells a product deals with a "used market". So why do game developers get a special privilege to essentially stomp on our rights. Next thing we know, we can't sell our iphones, or ipads, or our old TV's.

StraightPath2422d ago

Hate online passes, funny how gamers sre willing to bend over to coperate dicks.

MaxXAttaxX2422d ago (Edited 2422d ago )

You're not bending over if you never paid for an online pass in the first place by actually buying the game ;)

If you didn't buy the game for whatever reason, you still get an amazing single-player experience and split-screen co-op.
It's OFFline passes, such as the Batman:AC Catwoman BS, those are horrible.

achmetha2422d ago

I don't know why people bitch about them. It costs money to make games and used sales / rents do not contribute whatsoever to the devs. people should bitch about the price of used games instead. I personally dgaf about them because I buy new as I want to support them.

RufustheKing2422d ago

Blame shops like gamestop then for that. If Shops like gamestop paid money to game companies everytime they sold a used game then online passes would disappear imo. now the DLC problem is another story all together :)

+ Show (4) more repliesLast reply 2422d ago
xhedleyx2422d ago

Devs need money and I get how the used market is hurting game sales... online passes are insanely annoying though. I wish there was another option.

bruddahmanmatt2422d ago (Edited 2422d ago )

To me there are several other parties I'd point the finger at before blaming devs/publishers when it comes to online passes.

First off, It'd probably help if retailers who sell secondhand weren't asking stupidly high prices for pre-owned games to begin with. Where the F does Gamestop get off thinking they can give someone $15-$20 on trade in only to turn around and sell that game for $45-$50? The fact that you end up paying almost as much as you would for a new game is not the devs/pubs fault in many instances, it's the fault of the retailer. I get that you're "saving" $10 on a new title at $50 instead of paying $60, but did Gamestop really do all that much to justify such an obnoxious profit margin?

The second party you can point fingers at are the retarded gamers who have ADD and decide to sell games a month after buying them or gamers who don't do their homework and decide to get rid of a title they just bought. It's because of these idiots that the market is flooded with newer used titles to begin with.

In all honesty, the best way to buy/sell used is to eliminate the middle man. The biggest reason that used games (after you factor in the cost of an online pass) still cost quite a bit is because of the huge chunk sellers like Gamestop take for themselves before passing on the "savings" to the buyer. If you sell on your own via craigslist or game forums, you may not make as much as Gamestop (e.g. you'll sell a used game for say $20-$40 instead of $30-$50) but you'll get more than you would if you were to take your game to Gamestop and attempt to trade it in. Furthermore, the buyer gets the game for $20-$40 instead of $30-$50 so even if there is an online pass, they still save a bit of scratch because (again) the middle man isn't there to take his cut.

If people would actually stop and THINK before conjuring up stupid articles like this one, they'd realize who the finger should REALLY be pointed at here. Devs/pubs of great games deserve to be rewarded for their hard work, and just because you buy used, it doesn't mean you aren't taking advantage of online services.

yewles12422d ago

$10 for online passes are way too much. BUT, it's the new offline passes that are taking things too far. Either way, it's gotta' stop.

CynicalVision2422d ago

DRM is a pain but that's a PC only problem.

Me-Time2422d ago

offline passes. That's a bit disturbing.

Jihaad_cpt2419d ago

there are offline passes?

AdmiralSnake2422d ago

It mainly ruin it for people who buy their games used, kind of annoying though people who buy the game new have to waste time putting in codes. Hopefully a better solution is discovered soon.

thespaz2422d ago

It doesn't seem to bother me. I buy GOOD games new, so I get the pass for free. The games I buy used usually don't have my interest in multiplayer or no multiplayer at all.