We seem to be entering a new era, unless you buy a game brand new, you’re not getting the full experience anymore.
I hate online passes, all they are is a giant scam. I'm already paying $69 for a game, I should get all of the content already.
@ pat If you buy new you DON'T have to pay for the pass, you buy used you do. I don't have a problem since I buy new.
Locked to one console. Can't let your friend borrow a game. Can't rent games and experience full content. No matter what, these passes are just another form of control designed to squeeze every last penny. That you would defend this crap speaks volumes.
I let someone borrow Uncharted 3 yesterday. Loved it and will now buy it to play the MP and to replay the SP. Online passes aren't that big of a deal for games with a rich single-player/story and offline split-screen co-op. IMO. BUT for games that thrive on multiplayer ALL THE TIME and have weak SP, then it's really more of a problem. The reason why some gamers don't care about the online passes may be because not everyone cares about MP as much as SP, not just because they're bind fanboys or whatever. What's worse is OFFline passes. Such as the Catwoman BS in Batman:AC. It's funny how they didn't tag other games on this article and instead they tagged Uncharted and Uncharted 2 which have NOTHING to do with online passes. Who posted this? Do you not know anything?
I used to think like you. I always buy new as well. But I also like to borrow games from my friends. I can't do that anymore. Can I rent a multiplayer game to see if I like it? Nope. But I have never had a time where the online passes actually caused me a problem. The above situations are possibilities but I haven't had to deal with them and I suspect that you are the same. But you will have to face it one day. I've nearly faced one already. Battlefield 3 came with a trade 2 get $60 used credit deal. I planned to buy 2 cheap used games and trade them to GameStop so I could get Uncharted 3. But that wouldn't be possible because of online passes. The coupon expired on me but I was almost there. It's only a matter of time before it happens to you. :p
I def agree with kaveti6616, however some say/said "I buy new, it don't effect me"... that's fine, online passes are just their way of trying to make that extra buck, how does it effect me? Well the next step is digital downloads, or how bout a code to unlock the game like on pc. I moved to console gaming cause when I finished a game I'm never gonna play again, I can trade it in and get some credit to go towards my next purchase. How many of you have piles of pc game discs that are no more useful than a coaster. Yeah though so.. The video game industry is gonna take a major hit when we can no longer sell games. Online passes are accepted and eventually unlock codes will be too... No-one says much and just accepts this crap, but how would you feel if you went and bought a new car and the dealer tells you you can never sell the car to anyone else, how would you feel.
Online passes don't affect how the actual game looks and plays. If anything, the overload of paid DLC is whats killing gaming.
Exactly. Online passes are so devs. get some of the money lost from renting and used game sales. I personally can't stand the huge amount of paid dlc, especially when it comes out only a couple months after the game comes out (sometimes sooner than that.) If someone buys Call of Duty MW3 and all the dlc that comes out, they'll end up paying WELL over $100 for the game. I wish more devs. would take a page out of Portal 2's book and give out FREE DLC.
Its not like devs aren't making money selling day one DLC and such, why should you restrict half the game if you buy an ALREADY PURCHASED game? How are they losing money if you buy a bought copy? How do you know the person would even buy the game if not for the lower used price? EDIT: Yeah, the devs make a small profit, but how about if you buy the pass and A) You hate the online B) The online is dead and you find out you completely wasted $10 that could go towards PSN/XBL games or the DLC that devs SELL FOR MORE MONEY I'd be more inclined to accpet pass if they LIMITED used buyers, not restricted them. If, say, you don't have the pass, you lose access to skins, perks or have a level cap. Then at least you can check out the MP without having to shel out. If you like it, then pay up the $10 (personally, I think it sohuld be $5 not $10)
"How do you know the person would even buy the game if not for the lower used price?" Good point. Devs don't necessarily LOSE money when someone buys a used game because they can't guarantee that the game would have been bought new otherwise. If anything, devs gain from used game sales since a person may buy the sequel to a game Day 1 if he/she bought the original used and really enjoyed it. I'm living proof. I picked up the GOW Collection this Tuesday and I'm loving it! I would have never bought it if it wasn't under $20 used. Even though I disliked God of War 3(particularly because the story/pacing was lacking), I'm getting the Origins Collection on Black Friday because of my experience with the GOW Collection.
It depends on how you look at it. When you consider that they only make money off of new game sales, anything sold secondhand is a missed opportunity for the dev/publisher. This way even if someone buys used, they can still turn a small profit by forcing that person to purchase something from them. This is simply a way for devs/pubs to stick their hand into the used VG market. I admit it blows for folks who buy used or folks who rent games, but the fact of the matter is that if you have enough patience, almost any new game can be picked up at a discount a month or two after release anyway.
With online passes, publishers are basically telling you that the license to use their online infrastructure is available to one person (usually the original purchaser), through the activation of the pass code, and is not transferable. They're considering the online game more service than product. The offline is not restricted and is the more 'tangible' part that you 'own' and can sell, more the product part.
@ logicwins "Good point. Devs don't necessarily LOSE money when someone buys a used game because they can't guarantee that the game would have been bought new otherwise. If anything, devs gain from used game sales since a person may buy the sequel to a game Day 1 if he bought the original used and really enjoyed it. " You are absolutely wrong. So much for logic. Even if a person buys used and enjoys the game, there's no guarantee that they won't buy a sequel used as well, furthermore there's no guarantee that there even will be a sequel. It's very simple, the used VG market (until now) has been a missed opportunity for devs/pubs. By forcing consumers to purchase online passes for secondhand games they can stick their hands into a new (to devs/pubs) market. Until online passes came about, all of the profit from used VG sales went to the seller.
^^I didn't say anything in my comment about guarantees. I'm just talking about my experience and how it can apply to others as well. For example, millions of people will buy GTAV Day 1 because they KNOW the franchise is quality from experience with prior GTA titles. If you REALLY like a game, and IF a sequel is made, your going to want that game Day 1 because you know its money well spent.
***Even if a person buys used and enjoys the game, there's no guarantee that they won't buy a sequel used as well, furthermore there's no guarantee that there even will be a sequel.*** To be fair, most of the game that implements Online Passes, don't actually need them to be "more" profitable. A sequel has always been due to it selling well from being a good game, not because of the lack of or existence of online passes i.e. the industry has never needed it before. Somebody trying your product is certainly more likely to buy a sequel. However, Online Passes in general carries 99% negative effect for the consumer. Games that rely on multiplayer will likely have fewer gamers and that can kill a community very fast. That's detrimental to people that bought that game. That is only one of a gazillion reasons why Online Passes should be rejected by the consumer including the fact that you can't even lend it to a family member. I for one will not support them.... @GarandShooter ***The offline is not restricted and is the more 'tangible' part that you 'own' and can sell, more the product part.*** Unfortunately, that is not the case as if you read the article then you would realise that the lack of passes/codes also locks you out from single player content.
"However, Online Passes in general carries 99% negative effect for the consumer. Games that rely on multiplayer will likely have fewer gamers and that can kill a community very fast. That's detrimental to people that bought that game." If that's the case, Xbox Live is doing far more damage to online communities than online passes ever could.
@ droid 'Unfortunately, that is not the case as if you read the article then you would realise that the lack of passes/codes also locks you out from single player content.' Really? Are you talking about the Catwoman DLC? How can it lock you out of something on the disc when it isn't on the disc? Locked content and additional content aren't even close to the same thing. The article clearly references a 200 MB download. In fact, many here said that pubs should 'reward' new purchasers with additional content instead of 'punishing' (so much info can be gleaned just from peoples phrasing and word selection) used purchasers by forcing them to buy an online pass. Isn't that exactly what Rocksteady is doing?
blame the hackers and the game stores that sell used games developers lose money from hackers and used game sell without money they can't make new games we love and enjoy therefore even though i hate it also this is the only action that can do right now
devs always point the finger, its what they all do, they can never admit that they made a horrible game... said game sold so little cause of hackers...no your game flat our sucked, that's why it didn't sell well. Every other company that sells a product deals with a "used market". So why do game developers get a special privilege to essentially stomp on our rights. Next thing we know, we can't sell our iphones, or ipads, or our old TV's.
Hate online passes, funny how gamers sre willing to bend over to coperate dicks.
You're not bending over if you never paid for an online pass in the first place by actually buying the game ;) If you didn't buy the game for whatever reason, you still get an amazing single-player experience and split-screen co-op. It's OFFline passes, such as the Batman:AC Catwoman BS, those are horrible.
I don't know why people bitch about them. It costs money to make games and used sales / rents do not contribute whatsoever to the devs. people should bitch about the price of used games instead. I personally dgaf about them because I buy new as I want to support them.
Blame shops like gamestop then for that. If Shops like gamestop paid money to game companies everytime they sold a used game then online passes would disappear imo. now the DLC problem is another story all together :)
Devs need money and I get how the used market is hurting game sales... online passes are insanely annoying though. I wish there was another option.
To me there are several other parties I'd point the finger at before blaming devs/publishers when it comes to online passes. First off, It'd probably help if retailers who sell secondhand weren't asking stupidly high prices for pre-owned games to begin with. Where the F does Gamestop get off thinking they can give someone $15-$20 on trade in only to turn around and sell that game for $45-$50? The fact that you end up paying almost as much as you would for a new game is not the devs/pubs fault in many instances, it's the fault of the retailer. I get that you're "saving" $10 on a new title at $50 instead of paying $60, but did Gamestop really do all that much to justify such an obnoxious profit margin? The second party you can point fingers at are the retarded gamers who have ADD and decide to sell games a month after buying them or gamers who don't do their homework and decide to get rid of a title they just bought. It's because of these idiots that the market is flooded with newer used titles to begin with. In all honesty, the best way to buy/sell used is to eliminate the middle man. The biggest reason that used games (after you factor in the cost of an online pass) still cost quite a bit is because of the huge chunk sellers like Gamestop take for themselves before passing on the "savings" to the buyer. If you sell on your own via craigslist or game forums, you may not make as much as Gamestop (e.g. you'll sell a used game for say $20-$40 instead of $30-$50) but you'll get more than you would if you were to take your game to Gamestop and attempt to trade it in. Furthermore, the buyer gets the game for $20-$40 instead of $30-$50 so even if there is an online pass, they still save a bit of scratch because (again) the middle man isn't there to take his cut. If people would actually stop and THINK before conjuring up stupid articles like this one, they'd realize who the finger should REALLY be pointed at here. Devs/pubs of great games deserve to be rewarded for their hard work, and just because you buy used, it doesn't mean you aren't taking advantage of online services.
$10 for online passes are way too much. BUT, it's the new offline passes that are taking things too far. Either way, it's gotta' stop.
DRM is a pain but that's a PC only problem.
consoles are DRM.
offline passes. That's a bit disturbing.
there are offline passes?
It mainly ruin it for people who buy their games used, kind of annoying though people who buy the game new have to waste time putting in codes. Hopefully a better solution is discovered soon.
It doesn't seem to bother me. I buy GOOD games new, so I get the pass for free. The games I buy used usually don't have my interest in multiplayer or no multiplayer at all.
'unless you buy a game brand new, you’re not getting the full experience anymore.' Then you just buy a pass from the store, even if you buy the game used and then buy a pass you're still going to be paying less than buying a game new.
i dont know about that, especially with newer games most second hand retailers sell the games for 50-55$ for fairly new games. Even worse is DLC games why on earth is COD:Blops 60$ on the pSN store when MW3 comes out tuesday
"Even worse is DLC games why on earth is COD:Blops 60$ on the pSN store when MW3 comes out tuesday" *maniacal laughter* It's called bullshit, man. A whole boat load of bullshit.
Online passes are a way to CHANGE not kill gamming, The change will surely piss off EVERYONE in gaming pepole just dont see it or understand it yet. The end goal of all this is to eliminate the used market. Which some people try to make themselves feel good & say good the used market is bad, but you people dont undestand the used game market is just as good for the new game market as the used! Without the used game market new games do not have to come down in pricing. Games that are a year old can easily sit on the shelf still at $59.99 with no competition for lowering the price there is nothing droping the price! Wake up people!
No one ever talks about why they started the online pass thing. If greedy corps. like Gamestop would just give a small % of their used game sales back to the devs then we wouldn't be having this online pass thing. They are selling games used and keeping 100% of the profit. You don't like online passes, bitch to Gamestop.
I hope you say the same thing about anything you'd sell to your friends or family that you already own but don't want anymore. You gonna give a percentage of the money you got for selling your car to the car dealership or manufacturer? After all, it's helping the car companies right? How about when you want to buy a used car and the dealership hikes the price so that the manufacturer gets a cut. You forget that devs are paid directly from the retailers who order X amount of copies of the game, not the consumer. They get paid either way. They just want more profit on the same disc.
I'm not a huge corp. selling millions of games a year. Also, a game is not a car, its a game. Cars require tons of maintenance most of which you can only buy the required parts from the company that made the car. If a dev only gets paid by a corp for 100 copies of a game, then the corp buys them back at a fraction of the price then marks them up to almost the same price as new and sells them again and keeps all the profit. That's totally different than me buying a $65 game and selling it to a friend for $40.
Exactly....On a new game they buy it back for 25-30 bucks then turn around and sell it for 55$... The Ultimate Middle man.. Its companies like Gamestop doing their "double dipping" that caused Online Passes....But then again without Funcoland/Gamestop...Where would you sell your used games? Ebay or classified? The only answer is Game Devs teaming up and creating a company to rival Gamestop...Essentially cutting out the middle man... but the worst thing about the current situation it is gamers gotta bite the bullet and no one else
Gamestop could just give the devs a part of the profits.
I'm posting the reply here because it's easier. @oNIXo: "Also, a game is not a car, its a game." -No sh*t Captain Obvious. The basic principle is still the same. A used product is a used product no matter what it is. In selling a new product to someone else, you are preventing the original manufacturer from making a new sale. Why aren't you giving the devs a cut of that $40? By selling the game for that price, you have prevented that friend of yours from buying new, hence taking money away from the devs right? It works both ways. Sanctimonious B.S. about how a car requires parts from the manufacturer is irrelevant. When you sell a product, ANY product, used then you are preventing a new sale according to Pro-Online pass logic. So it doesn't matter where, or how, you are a hypocrite if you sell your friend the game and don't give the devs a cut of YOUR profit. Don't pretend otherwise. @Raiinstorm81: It doesn't matter what Gamestop buys the game back for. Whether you're stupid enough to sell it to them, or if you sell it to a friend, why aren't YOU giving a cut of that profit to the devs then? You made SOME money back from the sale, how come you aren't emailing the publisher or the dev and saying "Hey, I just sold back a game of yours I bought and would like to give you some of the money since Gamestop is going to resell the game used?" If it's all about helping the devs, shouldn't you be helping out too any time you sell a used product to anyone? And what about Ebay, Craigslist, and any other site where people have "for sale" signs posted everywhere. Shouldn't every single person be giving every single manufacturer of a product in the world a cut of the profits? No. Why? Because as soon as the game disc is sold, whether it be to the retailer or to someone else, the dev/publisher waives all rights to the physical copy of the disc and has no right to demand more profit from it. That's what a sale is. A legal transference of a product from the product manufacturer to a retailer or consumer. They were already paid for the copy, they shouldn't be paid again for the same damn copy. That's frickin' robbery and pure greed right there. And online passes are just a clever way to disguise that greed.
The Devs would have to pry the cash from Gamestop CEOs cold dead hands, before they give it up willingly. Another Idea is the devs could stop giving gamestop preorder bonuses too. Give those things to your loyal fans that Buy the game, then the people who buy it used would miss out or buy it as DLC... theres many other ways to drive new game sales other than miliking used games buyers/ renters. Devs complain about companies like Gamestop, but then turn around and help them get business with preorder bonuses....insanity @dragonKnight Games do not depreciate in value like cars, that why it isnt the same.... you could easily sell a used game for near retail price, that would never happen with a car....Its unheard of for a used car to sell anywhere near retail.... But i do understand your point, Gamestop shouldnt be punished for tapping a market that no one cared about until now...that why the Devs instead of copying EA shouldve found more creative ways to drive new game sales ( new game DLC bonuses/ Free DLC to New users before a certain date, thing like that)
No their not, get a job.
Care to find me a job in this f*cked up economy??I've been laid off for two months and since i haven't found a job and i go out and search every day.Maybe you think that not everyone has the same luck as you who still have a job.
Hes obviously one of those people that believe if you dont have a job its your fault....SMH... Wake up and smell reality....I work a shitty job and i wouldnt dare quit in this economy
Actually, while what Bounkass said was definitely harsh, he's kind of right in a way. It's not your God-given right to play any specific game, so it's not the developer's fault if you CAN'T AFFORD said game. Just because you don't want you to pay full price for a game doesn't give you the right to cheat the game developers out of profit. (which is essentially what you are doing when supporting the used game market.)
Before it starts to get worse than it has, I will say this here and now. The used market in no way hurts developers or game sales. There is a mountain of evidence to support that fact, and all devs have to counter it is disguised greed. Online passes are about greed and greed alone. Plain and simple. And contrary to misguided belief, it is actually more expensive to buy the used game and an online pass, not cheaper. Say you buy the game used from Gamestop. A used game is only 10% off. So if the game is $60, that would make the used price $54. Add $10 for the online pass, and that's $64 to play the FULL game just so that devs and publishers can get extra profit on the same disc sold. A used game doesn't add additional strain to online servers since it's literally just a changing of hands of the disc. A used game doesn't cost any additional money in disc printing, manual printing, advertising, or case production since all of that was already done. The only way a used game even effects the devs is that it may prevent additional sales, but to a VERY minute number. It's greed. Carefully hidden, geniusly marketed greed.
tough shit dont like it get a new hobby and read a book
"At the end of the day, it shouldn’t be about whether you buy a game used or new, it should be about owning a great game and paying as much money as you can afford without having content locked out for you." Oh really? This is a business. Money is all that matters. When you buy a used copy of a game, the developers don't make money, only the retailers. Businesses like gamestop are making endless money through the used games that they sell while developers suffer. At the end of the day, money is all that matters. These games cost millions to make, and you buying a used game isn't getting back the developers any money at all, only retailers. Without making money off an existing game, they wouldn't be able to make the sequels that you MAY possibly play in the future. If you truly respect the hard work developers are putting into making the great games that we love, show that respect and offer them your money, not gamestop. Used games sell for 5-10$ less than the brand new versions anyway, which is a total ripoff considering gamestop buys your games for 15$ then sells it back for 50$. I support this online pass thing wholeheartedly. Developers are losing way too much money, and for what? For a $5 difference that people like the author of this article refuses to pay.
Exactly. In fact, that section you quoted is exactly what's wrong with gamers these days. They feel that they should be able to pay whatever THEY want for a game. Which just as selfish as all of the "greedy corporations" they go on about.
1. A used game, WITH having to pay the online pass is still cheaper than buying it new. 2. A few on this thread say "they're already making a profit." Ok..so now they are making MORE profit. It's called a business decision. Almost nobody says no to more money. 3. OK. The price of the used games industry has gone up a bit. Woopty doo. Factor in all the economic forces that exist in the world (fluctuating markets, inflation, etc) and the price of video games have gone up EVERY gen since the Sega Master System/NES days. And we're still playing em.
i thought cod was ruining gaming.....:/
I hate online passes for the same reasons I hate on-disc dlc. Paying for access to something that is already on the disk you bought is a stupid concept and is ruining gaming. Corporate greed is taking over quality games. It's like buying a television and paying extra to access the AV channel.
I rented BF3 on PS3 and I wanted to put it online and EA wants me to pay $10 for the online pass which is a joke. Online passes are another way for companies to rape the consumer I buy the game I own it I should be able to do what I want with it and if I want some little kid to enjoy the game as I have I should be able to sell it cheap or trade it in without an online pass. There are people who are on a fix income or can't work because of the economy. A PS3 or a 360 are a cheap way to entertain a kid with decent priced titles that are used. But online passes wreck it for those people because they buy the game and have to pay more cash to play it online. The company makes money off the game when I buy it at Best Buy they make the cash when I buy the DLC for the game if it is great DLC but online passes are going to far and the companies are just being greedy.
Whats ruining gaming are also all these people that are supporting online passes and like to bend over for the companies that use them. If you buy new its still a problem, the online is locked into that one ACCOUNT!!! Developers that use passes deserve no support, which is why i won't buy Uncharted 3. These companies keep and keep pushing people toward piracy. I don't buy games anymore because of this.
Whiny, piss-ant gamers who swear to cheese they are professional game journalists and post trash articles just for hits, I would say THAT is whats ruining gaming for me. That and FPS'
my girl and I play videogames and that's where the problem is. there is only 1 pass so if i want to play online for the new game that i bought, i will have to spit out another $10.00. that's not cool.
Just do what I do, buy a copy from walmart go home and take the code and go back to walmart and say the game keeps freezing and it ask for a code but the code is missing, and they will give you a new one.
good idea!!! i used to buy new controllers, put the old one in the case and return it= free controller.
Or buy a ps3 and gameshare, very easy
we have our own accounts and 2 ps3's
Do people these days complain about everything? if you buy the game new, you don't pay for the online pass. If you buy it used then you have too. It's business people, companies want money from their product.
One thing i want to know if i buy a game and use the pass on one of my account can i play online on my different account but its on the same ps3 ?
yes you can, as long as you entered the code in the playstation store, not one of those games that uses it through the in game menu. Also, if you have any friends that want to get an online code, just charge them like $2 and gameshare. P.S. No problem in advanced :)
I stopped buying used game over a year ago. It is not due to the online pass thing but the prices of used games cost roughly the same as new ones. Gamestop is a joke and they never have any new games deal like buy two get one free type of deal you see at least once a year from competing retailers like Target and Best Buy. The thing you got to remember about the Game business compare to the Movies (DVD, Blu-Ray) is usually if you can wait a couple of months, the prices of new games will dropped, sometimes 40% or more depending on popularity and publishers. Movies on the other hand, you get a cheaper sale price on the first week of sale so it is good to buy them ASAP. I just picked up Assassin's Creed Brotherhood brand new from Best Buy a couple of weeks ago when it was on sale for $20. I don't like the online pass scheme but if you buy it new and know how to do it then it is a better deal than buying it used.
At first the online pass thing really did my head in but tbh you can't blame them, they spend all that money to develop a game and they make nothing from a pre owned game.