VGBlogger writes: "When you get right down to it, we don’t ask much from our Kinect peripherals. Basically, we just want to feel super: We want to stick our hands out and have bolts of lightning erupt across the screen. We want to smash our hands down on the imaginary ground and have earthquakes ravage the virtual landscape. Can we wave our mitts around and summon up a black hole, too? That’d be awesome, thanks!
In this sense, Ubisoft’s PowerUp Heroes seems like it could be the Kinect-based answer to our seven-year-old playground dreams of playing superhero. The package and presentation are only about as deep as your average rebooted issue of the Avengers, but for a few hours of controller-free beat-‘em up action, it scratches that superpowered itch. Well, at least until the villains start kicking your ass ten ways to Sunday, that is."