GameDynamo - "Welcome back to the real deal, Holyfield. Another week, another new class of news and opinions has registered, moved in, skipped their first class, got drunk at the first kegger, and done the walk of shame the next morning... journalistically speaking. On with the show!"
VGChartz's Adam Cartwright: "Many would argue – and I wouldn’t really disagree – that the PlayStation Vita never really had a killer app. There wasn’t that one piece of software that helped change the console’s fortunes. The closest we got was arguably Persona 4 Golden, an early release that received huge critical acclaim, but it was part of a niche series and as such its sales impact from a hardware perspective was muted.
There were missed opportunities along the way, as certain titles had the potential to change the Vita’s fortunes, but the way the final product was delivered (if indeed it was delivered at all) left a lot to be desired and so they didn’t reach their full potential. It’s these games I’m aiming to look at this in this article – 10 games that were missed opportunities on Vita. I’m not saying that every release I’ll be talking out here had the potential to be a “killer app”, but if they had been executed a little better they would have undoubtedly been a key factor in helping the console reach a wider audience."
My soul still aches over the idea of making 3D Dot Game Heroes a Vita series never happening after the dev studio expressed interest in doing so. Could've been a flagship for it, or at least carried it a bit further.
The vita contributed to the ps3 having less support from Japanese devs. I hope sony keep focusing on one console at time like they are now in the future
VGChartz's Adam Cartwright: "There are examples out there of games being developed for Vita that truly make the most of its inputs, coming up with unique ways of interacting with the hardware to make for a memorable gaming experience. It’s these titles I’m looking at in this article – what they are and how they worked on Vita, both in terms of what they did right and what they could have done better."
Youtube channel GVMERS has released an interesting video chronicling the various Metal gear concepts and ideas that were cancelled or scrapped during production. In the 17 minute documentary they talk about the Metal Gear Solid port for Game.Com, the cancelled Metal Gear Solid: Rising concept, and ideas that were cut from Metal Gear Solid 2, among other things.
Interesting, although, I already knew most of what was on here. I just wish Kojima had the rights to the franchise. The saga has left with a whimper instead of a bang.