Eidos Montreal, developer of Deus Ex: Human Revolution, has admitted that the game's controversial boss fights were poorly implemented, telling us: "We knew that would be a weakness for the game."
The first step is admitting you have a problem. But that has to come before you release the game.
Wouldn't that go entirely against the purpose of advertising the game though? 'Look, we're making a new Deus Ex game, the boss fights are a bit crap but the rest is pretty good' doesn't make a good advertising tagline, that is if you are expecting the developers to make any money from what is in fact a brilliant game in most ways.
Of course not. I didn't say the NEXT step was release the game. The next step is fixing the problem. And THEN release the game. I not a moron.
I still loved the game. The boss fights were not as bad as people made them out to be and there are only four of them where one is only very cheap but all of them can easily be beaten and I was going full stealth on the hardest difficulty. They'll have learned their lesson and hopefully the next instalment will have better boss fights that cater more to stealth players.
Everyone was saying it was a bad idea from the first mention of them. They did nothing about it. And now they sit there all humble saying exactly what they were told over a year ago.
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