HG writes: "Even worse than the mundane story is the fact that you really don’t feel active in it at all. Not every skirmish or set piece is like this, but in many cases the game either pushes you through so concretely that you can’t fail if you try, or it throws a set of rules at you so rigid that doing something as seemingly trivial moving at a different speed than the games wants you to results in immediate death. In fact, sometimes the game is scripted down to the point of your allies taking cover. Instead of reacting to the player and enemies and finding a somewhat sensical place to shoot from, they will go to one spot and one spot only. Can the enemy see them there? Doesn’t matter. Is the player already there? Tough luck, your allies will literally push you out of cover so they can take it."