"Linear" might be a bad word in modern game design, but it's got a new champion in Uncharted 3, the most aggressively linear game in a long time.
Hyper-linear? Have journalists gotten to the point that they are making things up now? How is UC 'hyper linear'?
Totally agree with everything this article says !!!!!! Uncharted is a game where open world would stripe it from its best qualities..what I don't understand is why reviewers are whining about it when they were fine with the past installments O.o
Personally im glad that all games are not open world, i don't have that much time in the day just to play them. Im perfectly much having linear games.
but why does it have to be that linear? why can't you make decisions that affects the story, or even get different endings? when you get to a new area (like Nepal in Uncharted 2) don't you wish you can explore a little and do some side missions? they can be optional so people can do the main missions only if they want to. that would greatly increase the replay value of the game . I tried to replay Uncharted 2 but couldn't because I already saw everything in the first playthrough.
Its not that type of game. Can you do side missions or anything in most FPSs. No you can't. Some games are just not like that. Do you expect every game to be open world with side missions and have moral choices? That is what Infamous is for.Think about it. Drake is trying to get to a treasure before someone else does and stops to save a cat out of a tree. It interupts the pacing and flow of the game. When I played Oblivion, I was doing so many things I forgot what main quest was. I never get how people are going on a quest to stop the destruction of the world and have time to open businesses, pick flowers and raise chickens etc.Can we please stop pretending the UC3 is the most linear game ever? I'll get the list out if I have too.
No side missions; that would be dumb. It would be like some western cowboy going out his way of saving his family to pick some flowers for some stranger *cough* But some more open traversal options would be great.
That's the cool thing about games...You can have your Skyrims or whatever that just plop you into a world, and you can have your Uncharteds that guide you along a path. The latter tend to have better stories, but they're not necessarily *the best* stories...if that makes any sense.
Thing is, and don't flame me for this, but what open world games do you know that deliver as tight, well paced and concise story telling as a linear game like Uncharted? Arkham City got it right. It was a mix of linear gameplay and open world element and the story was delivered in an extremely direct way.
True, but by his very nature, Batman can't sport the half-tuck. FAIL! :P
If I want a story to experience, UC is the way to go. If I want to be transported to a world, Skyrim is my approach. People who say there isn't room for both are idiots. If we had more experiences like UC3 then we wouldn't need *hitty Hollywood adaptations. UC3 might not have had the innovation that 2 had but I would still say it was a better experience. What is gameplay if not a Palette for story. I will never understand those who will knock something done if it doesn't take leaps and jumps in interface. For things like UC3, the controls should be as seemless and automatic as turning a page in a book. Also, the desert scenes that took place after the plane crash. WOW...
Batman is open world only in side missions and getting riddler trophies, the main campaign is more linear than not, as for U3 the only game that is going to challenge it for game GOTY so far is none other than Batman:AC not including what Skyrim and AC:revelations might bring to the party.
The only thing that matters is if the game is enjoyable, Uncharted 3 is extremely enjoyable so linear or more open doesn't matter to me. I was unsure if Batman AC, Gears 3 or Dues should be my GOTY but now I know it's Uncharted 3 SP, Gears 3 MP. Now I know it's Uncharted 3. It's like playing a great CG movie, pure awesomeness.
People are forgetting that it can be done right when the story and the game it's self is in good hands. Uncharted does it right because that's how the game works, it's what makes it so successful. Then look at FF13...for a FF game it was supposed to be more open world like but instead they made it really linear and thats what made it so crap. linear games.....some can do it right, others can't
"Hyper-linear" is a nonsense term. Like "most unique." Something is either linear or it is not linear.
Oh, I think we can call out different degrees of linear. Gears of War is linear, but sometimes it make you chose between two very different paths.
How are they going to implement that? Is Drake running around for quests? Moreover, isn't he travelling from country to country? How are they going to make it "open-world" if they were to throw him in different locals. That's like asking Bethesda to place Oblivion, Skyrim and Morrowind maps in the same game.
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