SideQuesting.com - Dark Souls will never hold your hand. It won’t help you unwind after a hard day’s work and it might not always leave you feeling pleased with how you spent your time playing it. However, it offers an experience like few other games these days. It wrapped its unreality around me and rarely allowed me to remember that it couldn’t possibly be real in a way few games have made me feel since I was young. Dark Souls may not be perfect, but it is perfectly transportive. And that is exactly what a video game should be.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Spent hours farming Blue Titanite from Crystal Golems against my will! Kept getting killed on the way to Seath. Got to the point where I just started running past everything and after all that dieing, I killed Seath on my second try and got the Moonlight Sword too!
The amount of times I plummeted to my death for that Blue Titanite Slab!
When do you officially have to talk to Logan to get Crystal homing soul mass before he goes crazy?