Massive layoffs at Canadian game studio Silicon Knights

Financial Post: On Monday, citing unnamed sources, gaming news Website reported that Silicon Knights had dismissed 72 employees, bringing the company’s head count down to just 25 staff.

However, Mike Mays, chief financial officer of Silicon Knights, confirmed the layoffs to the Financial Post on Tuesday. Mr. Mays said the company laid off 45 employees — just under half its workforce — leaving an employee base of “just under 40.”

“We just finished a project with [Activision Blizzard Inc.] that got completed,” he explained.

“We had another project lined up that had been in the works for months, which had been green-lit and at the final second, at the high corporate level, the project got canceled. We don’t know why. Probably something to do with the publisher on their side, but that resulted in us having too many people so we had to do a layoff.”

Read Full Story >>
The story is too old to be commented.
Ulf2273d ago (Edited 2273d ago )

The games industry should really adopt an "everybody is a contractor" model, like the movie industry.

This "routine layoff" business is just... ugly. The trouble with the whole "everybody is a contractor" thing is, of course, that most experienced game devs have families, and thus want a real job -- not a contract.

This "routine layoff" mechanism is what keeps game development mired in certain cities, however -- basically the California coastal metropolis (SD, LA, SF) cities, Seattle, and Austin, (and Boston... sort of) as far as the US is concerned. Starting a games studio outside of those locations is risky business, indeed, because hiring experienced devs outside of those locales is next to impossible. Who wants to move across the country after each 2-4 year project?

Pandamobile2273d ago

Not surprising. Their last two projects have been multi-million dollar flops.

pendejo2273d ago

denis dyack lost weight it seems

Drazz2273d ago

Sucking does that, layoffs I mean.

majiebeast2273d ago (Edited 2273d ago )

Ye spending 10 years on a game and then it flopping like crazy tends to do this. Its also gonna be the future for ninja theory.


The same way RTW Exceeded the 60+ million for APB. By hiring people to supervise people who supervise people and lets not forget all the hookers and blow at the woohoo 10 years to build a mediocre game party.

Show all comments (19)
The story is too old to be commented.