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Magicka Review [Trendy Gamers]

Trendy Gamers: A good indie game is hard to find; anyone with an idea and rudimentary coding knowledge can create one. Without any real quality filter in place, sifting through the countless titles can be daunting. I remember countless hours spent searching through the Xbox Live Indie Games marketplace and finding little more than a rehash of Angry Birds (see: Angry Fish) and a few poorly made zombie games. While performing a similar search on Steam, I was pleasantly surprised to come across the delightful Magicka. By Aidan of Trendy Gamers.

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Ulf2119d ago (Edited 2119d ago )

"A good indie game is hard to find; anyone with an idea and rudimentary coding knowledge can create one."

A pretty ignorant statement. Coding is only 1/4th of the task at hand (art, design, business being the other 3 aspects), and to make something decent, in less than about a decade, you're gonna need more than 1 coder, just like you're gonna need more than 1 artist, more than 1 designer, etc.

Trivializing work you don't understand is ignorance, at its finest. This comment basically invalidated the review for me -- how can I trust such a presumptive individual to be a good judge of a game?

TrendyGamers2119d ago

The statement wasn't meant to be ignorant, it was just to show how anyone can make a game with little knowledge and there isn't any control over the quality.

You said yourself that it takes time and many people to make something decent but many great games have been made by one person, its just that for every 1 great indie game, there's about 100 bad ones.

Ulf2119d ago (Edited 2119d ago )

" for every 1 great indie game, there's about 100 bad ones."

Well.. that I can certainly agree with.

The previous statement about anyone with rudimentary coding knowledge being able to slap together an indie game is pretty dependent on the definition of a "game", however. I guess you *can* download junk in the AppStore, Android Market, and even on XBLA, that just plain stinks and doesn't deserve to be called a "game".

If that was the article's point, then I supposed I missed it the first time around. I can certainly understand that viewpoint. The whole "games should only cost $0.99, because they are just that easy to make" nonsense has been getting on my nerves, as of late, and that seems to have tainted my view of the original statement a bit.