It was January 2005 when Capcom unleashed Resident Evil 4 into the world, delivering the stand-out title of that year and in the process setting a new benchmark for third-person action adventure gaming. It was a masterpiece. Remarkable given the game had been in gestation since 1999, was the fifth attempt at Resident Evil 4 and marked a significant departure in series conventions (no focus on Umbrella; no zombies - only Ganados), both artistically and in terms of the mechanics. Visually it was stunning. The narrative was arresting and fresh given the change in approach. The mythology of the Resident Evil series was superbly integrated. Set-pieces were jaw-dropping and the game gave us the greatest ever merchant.
If you're looking for 'must have' PSVR 2 games then look no further. These are the 10 titles every PSVR 2 owner should have in their library.
If you're wanting more PSVR 2 support, you should probably buy all of these games.
Speak with your wallet!
I'm trying to decide if it's worth holding onto my psvr 2. I enjoy what it has currently, but it seems unlikely to get anything else. Might be better off just waiting for something with more support if that ever comes.
GT7 surprised me, because I hate racing games, but i poured 100 hours into it way too quickly.
I’m looking forward to the Metro VR game this year, and I hope that WW2 dogfighter game releases eventually.
I have most of them 😅
Waiting for a sale on Synapse and Arizona Sunshine 2.....also Metro coming this year looks great.
Capcom Co., Ltd. (Capcom) today announced that the multiplatform title Resident Evil 4 has sold over 7 million units worldwide approximately one year after its release.
The Resident Evil 4 remake's director has revealed in a recent documentary that the game was riddled with bugs in its final month before launch.
Not a big surprise really. All games are pretty rough until the very end and everything is released with bugs regardless of how the consumer quantifies it as being “polished.”
That’s sort of how game development or any kind of software development goes. Looking for bugs and debugging, QA, and trying to scramble and polish everything before a deadline’s up.