It was January 2005 when Capcom unleashed Resident Evil 4 into the world, delivering the stand-out title of that year and in the process setting a new benchmark for third-person action adventure gaming. It was a masterpiece. Remarkable given the game had been in gestation since 1999, was the fifth attempt at Resident Evil 4 and marked a significant departure in series conventions (no focus on Umbrella; no zombies - only Ganados), both artistically and in terms of the mechanics. Visually it was stunning. The narrative was arresting and fresh given the change in approach. The mythology of the Resident Evil series was superbly integrated. Set-pieces were jaw-dropping and the game gave us the greatest ever merchant.