Gamers want stories “but don’t want to be railroaded” – Deus Ex writer

With linear storytelling in games a cause for controversy in some quarters this week, the writer of Deus Ex: Human Revolution feels that, while players “want to have a story delivered to them”, they don’t want to feel like they’ve been “railroaded” through the game to satisfy the demands of the narrative.

Read Full Story >>
The story is too old to be commented.
eliasg2451d ago

aka Uncharted and COD series...

Troll-without-Bridge2450d ago

My thoughts exactly. But i would say that most mainstream gamers like it that way. Not everyone has the tolerance for story exploration.

MaxXAttaxX2450d ago (Edited 2450d ago )

At least I don't have to but DLC to get the full story right after the game's release...

@ Troll-without-Bridge

Uncharted is not "railroaded". But it's fairly linear. Which brings me to the next point.
There's nothing wrong with linear games. They've been around for years. Uncharted 3 comes out and it's now suddenly a huge issue.

I enjoy games like Batman:AC, but after a little while, I start to get bored of roaming around the same areas back and forth.
That's why I also like games like Uncharted, that I can sit down and have an engaging gameplay experience I can replay. It doesn't feel forced because the pacing and everything just feels natural to the game(and to me).

Don't like it? Then maybe they aren't for you and should stay away.
That's why there's a wide variety of OPTIONS.

DARK WITNESS2450d ago (Edited 2450d ago )

"But it's fairly linear" only fairly.... ok, what choices or options are there?

This is not about uncharted being good or bad, it's simply a fact uncharted has a linear story (as do 90% of all the other games out these days).

Personally I like more open story, even if there is only a little choice/ options, for example GTA4.

On the flip side I don't like it some of the choices just seem to be forced just for the sake of it. This is the feeling I get when I play ME. I liked the way Deux handled it a lot more.

MaxXAttaxX2450d ago (Edited 2450d ago )

Uncharted is not a game about open world "choices". It's not a sandbox, it's not an RPG or a mission based game.
So your question is not applicable. Irrelevant.

If you don't like that, then it's not for you and should stay away from games like it. You have options.

DARK WITNESS2450d ago (Edited 2450d ago )

@ NathanExplosion

EXACTLY !!!... exactly my point. there is nothing option, open world, sandbox about the game so saying it's " fairly " liner makes no sense.

It's a linear game with a linear story. end of.

MaxXAttaxX2450d ago

You're focusing on the technicalities of the sentence I wrote.

Ok, so it's pretty linear. What of it?

DARK WITNESS2450d ago (Edited 2450d ago )

@ NathanExplosion

Well yes I am focusing on the technicalities of what you wrote. when you say it's not Railroad... only fairly linear, your making it sound like their is some sort of openness in it somewhere so it's not right to say it's railroad, but that is exactly what it is.

I just don't get why the need to try and make it sound like something it's not.

As I said in my first post, it does not make it good or bad. is it linear, Yes, is it railroad.. yes.

Again, so are many of the best games this gen. I am just saying no need to pretend it's something that it's not.

MaxXAttaxX2448d ago (Edited 2448d ago )

Yes, it's linear. I never made it sound like it was open. You're just filling in the lines yourself.

Railroad? No.
Do you know what railroad games are? They've been around for years, so I'd think you'd know what how they are.
Have you tried Dead Space Extraction? No? Then hit up the arcade, there are plenty of them or play Kinect.

+ Show (2) more repliesLast reply 2448d ago
Christopher2450d ago

I want a good story, whether I find it on my own pace or it is delivered at a pace set for me. I like both methods when done right.

Hicken2450d ago

THAT'S the biggest thing. I'd give you more bubbles, but you're probably maxed out. Give me more than three hours of good, solid story, told well, and I don't care if it's linear. Give me a story I can continue or change as I like, and I don't mind getting sidetracked. Just do it right.

People have been, unexpectedly, jumping on Uncharted's case for being too linear. But the story is told in a spectacular way. How can you, honestly, find fault in a game that immerses you the way the Uncharted series does, when that fault is that the story you're immersed in is "too linear?"

Jocosta2450d ago

Dangerous words my friend, Uncharted is a sacred cow in these parts. COD not so much.

eliasg2450d ago

and Gears of War as someone told me in PM...

+ Show (2) more repliesLast reply 2448d ago
lastdual2451d ago

It's true that my favorite games tend to have a good narrative but also let me totally ignore it if I want.

Games like Red Dead Redemption and Deus Ex come to mind as good examples. The downside is that the pacing is never as tight as with a more linear game such as Uncharted, which can be designed to have a specific sequence of narrative peaks and valleys.

Both styles work great for different game types, but my ideal game would probably sacrifice perfect pacing to have the extreme open-endedness of Elder Scrolls with a strong-but-ignorable story like Read Dead.

sonicsidewinder2451d ago

Instead, we get railroaded into buying DLC for the narrative to satisfy.

yeh yeh..

Muitnorts2451d ago

This might be true for many people but I'm happy with both. I don't want gaming to become entirely Deus Ex style narratives that can't really have satisfying pacing.

But really I find Uncharted infinitely more narratively satisfying than Deus Ex was. I didn't think the plot was very interesting, the characters certainly weren't.

SuperSaiyan42450d ago

Thing instead we want to be charged for content that was supposed to be on the disc seperatly...

Show all comments (22)
The story is too old to be commented.