TimeShift is the first major game from Saber, a studio run out of New Jersey with the bulk of its development staff in Saint Petersburg, Russia. In Gamasutra's interview, VP of production, Andrey Iones, talks about the unique structure of the developer, the strengths of working with in-house tech, and working on a title that switched publishers during development as well as being sent back for a year of re-development after originally being completed in 2006.
Andrey Iones discusses the Russian game development market, praises programming and art skills, but suggests "you can't find people like designers and producers" for larger games in the still-growing market.
On the fifth page of the interview they are talking about these:
- How it's been to develop the PlayStation 3 version of TimeShift?
- Why are there a great deal of significant games that are running late on the PlayStation 3?
- Is there something that going to bring the PlayStation 3 to the forefront?