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Submitted by Trojanthal 1035d ago | article

Finding the Feel: The Level Design of "Where's My Water?"

An essay detailing my level design process for Disney's "Where's My Water?" (Casual games, Culture, Dev, Disney Interactive, Disney Interactive Studios, Industry, iPad, iPhone, JellyCar 3, Mobile, Where's My Water?)

joinsideke  +   1035d ago
This is a great read if you have any aspirations for any game development. Technical at times, but it gives a rare glimpse behind the curtain.

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