So, to discover what normally goes wrong, we must first look at what Batman: Arkham Asylum did right. The most important of these factors was aligning Batman’s abilities with environments and actions that fitted the known traits of the character in a way that provided challenge, entertainment and logical sense. It took every aspect of the character’s arsenal and provided reasons to use them that fitted within the game world. The cloak-and-dagger nature of Batman’s work was superbly replicated through the quasi-stealth mechanics implemented and the way the thugs became increasingly alarmed with each successful takedown carried out. Swooping between gargoyles, looking on from above, and slowly planning each move within from the shadows provided the power trip any player should feel.