How Bungie designed your favourite multiplayer maps

You want the player to have a cool experience." Such is the belief of Bungie multiplayer dev Chris Carney, talking about multiplayer map design.

And, with Halo 3 firmly installed as Xbox Live's most played online mashup, Bungie has clearly fulfilled this aim.

Carney explains how Bungie go about achieving that cool experience: "We try to make the map simple in some ways, so it's easy to build a mental map of the space ... [We make] sure that there's always some landmark to orientate yourself by."

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jinn3920d ago

i still don't like sandtrap