It's becoming a tedious, knee-jerk response to dismiss almost any game if it contains hours of expository, non-interactive cut-scenes to tell a story as the player progresses. But why do so many gamers and games developers hate on cut-scenes?
i dig em If you skip em then your not really into the story and the game has failed you
I don't hate cutscenes but if you fail something after a long cutscene, its annoying when you have to watch it again and you cant skip it. I always think they should be skippable on the second try or playthrough or after you see it once.
i would agree and i also think that is the case most times... You can skip em after you seen it once
I agree about the unskippable cut scenes part. That can become very tedious. I never knew that players hate cut-scenes in general though.
Cutscenes arent even per se the most annoying parts , obviously especially if skippable ... what's aggravating truly , is not being able to skip quickly the phases surrounding them . How many times have we been stuck in the follow pattern : - big text (or also with voice over) dialogue sequence , be it narrative or tutorialish , that you can't avoid , only accelerate via mashing , however many times you've played the game already . - then cutscenes that's now usually skippable or at least shorter than the above . - then again a dialogue text sequence you can't skip .
Stupid answer... "We're gamers, not watchers" :p I don't mind cutscenes, but sometimes they're really overdone. And no, I don't mean MGS4...but Enslaved is overdone imho.
As long as the cutscene is under a minute, it's fine (unless it's the ending). I play games to PLAY them, not to pick up the controller for 20 minutes after 40 minutes of cutscenes *coughMGS4cough* Games with super long cuscenes always seem to me like the game developers would rather make a movie. It just feels like a confused medium to tell a story, then play for a bit, sit back and watch a story that you have no control over, shoot a few badguys, watch some more interesting things you have no control over, and on and on. Video games need to grow up, ditch the Hollywood envy/identity crisis and evolve into its real potential of truly interactive media. I want to CONTROL these cutscenes. If I want a great story, I'll watch a movie or read a book. When it comes to storytelling in CUTSCENE fashion, it's just video games trying to be something they're not. Leave classic storytelling to classic mediums. New, interactive stories can be told via video games. Heavy Rain is a great example of video games hitting puberty and starting to realize their potential. We'll look back on Heavy Rain in a few years and laugh at how awkward it was, but acknowledge it was one of the first steps in the right direction of interactive storytelling, and not this oil & water combination of movies and simple gaming mechanics.
It's how I judge a game, actually. 75% of games I skip the cut scenes. The game play is usually satisfactory but good stories are hard to come by and fail to suck me in. The games that have done so are: Uncharted series Dark Souls (albeit very short ones) Batman Elder Scrolls series Now that I think about it, FPS are typically the ones I skip...
Yeah its usually all the non gamers who are always rapidly tapping buttons to start playing
I disagree. As a gamer, I am not excited about a game to watch computer generated scenes in which some lame story is laid out. I want to play the damn game. However, if the game is really, really good and does indeed have an awesome story I will watch them. Same thing with previews. I usually skip them and I don't think that makes me a non-movier. they are just boring but once in a while, I see one and watch it and am glad I did. Just not that often.
@beonewiththegun You are comparing movie previews to video game cut scenes. Im sorry but that doesnt make sense. Previews are advertisements for different movies.
I agree, but I also think the story should be integrated into the gameplay rather than making the gamers watch hours of cutscenes (I find it hard to sit through a 10 minute cutscene when I just wanna get on with playing the game!)
The game has failed them? Or have they failed the game?
maybe because I play games for their stories! I even love simple cutscenes like in LEGO games too! they are fun to watch! bad cutscenes are another story though!
The one at the begging of Okami is 20 minutes
Same. I love them. Especially when they are done right. They tell the story.
I like cutscenes but if I've already seen them I want a way to skip them. Sometimes you're forced to watch them. No game should force you to watch them.
I personally love watching cutscenes as I care about the storyline as much as I care about the gameplay itself. A good game will have the best of both worlds. The only time a cutscene should be skipped is if it's a long one AND you've just replayed/saw it. I know of people who can't stand cutscenes. They start and immediately skip it, then have no idea what the gameplay is going to be like. I do however hate it when cutscenes cannot be skipped or paused. Assassin's Creed 1 comes to mind - Starting a new game just so that I can go and collect all those flags is a pain, as I am forced to relieve every cutscene. I'm glad this was changed in later series though.
Actually I don't hate em at all.
Depends on how good the story is. Sometimes the story is so boring and/or generic that you just want to skip it and get to the gameplay already.
I dont mind cutscenes as long as it doesnt shorten the gameplay I was rather pisssed that Deus Ex 3 didnt hav any cgi cutscenes like what was shown to advertise the game
It actually had both. Realtime cutscenes took place during conversations like ones where you were about to make a decision or choice. It did have CGI cutscenes that could be skipped at any time. I believe these cutscenes were rendered using the game engine but not in real time. That would explain why they didn't look as good as the CGI cutscenes used to advertise the game.
i cant hate them i like in-game cutscenes, but dislike low-res messy videos instead of them
Because in 9 out of 10 games they exist just for nothing. There is no interesting story in these games, no characters, no drama. They just do them because somebody told them that they must. And i often skip such cutscenes...but i rarely play such bad games anyway.
Bayonetta... man those cutscenes were terrible! Just couldn't handle it. And everytime you go through Gates of Hell, they play the same cut scene again. Ridiculous
I hate em because they draw you out of the experience. To me, a game is all about the interactive experience, and to sit there for any period of time while being spoon fed information is frustrating. I likened it to watching a movie, then being told to flip through a page in a book to get back story while the movie freezes for you. It removes you from the moment.
I asked my boss at work today what he thought about Uncharted 2 and he said he didn't like it because it had too many cutscenes yet he said he loves Arkham City right now. It makes no sense honestly.
Just get on with it i say i allways skip them if i have seen it once or it drags on and on, mgs4 frustrated me to the point of just playing multi.
I can't speak for others, I dislike them because I feel we can tell the story interactively, as opposed to out sourcing things. Not a big fan of QTE either... I feel about them the same way Spielberg does.
Seriously I never understood this. Whenever a cutscene comes up I feel like I'm making some progress. And when they're done real good, how could you hate them ? @ Nac You may say this but what do you prefer ? In Half Life 2 whenever Alyx for instance is talking to me and I go behind her and crouch just to check out her ass, but she keeps talking like nothing's the matter. Does THAT immerse you into the game ? Or how about when NPC's are talking to Gordon Freeman and he says absolutely NOTHING back. Does THAT immerse you in the game ? I don't know, it kinda takes me out of it. Cut scenes are needed.
While I do enjoy Half-Life, I would cite that as a bad example. For myself, UC2 has the best response to cut-scenes using the camera angles dynamically. I think they will always be needed for certain genres, not for all though. Also, I would hardly fault HL2 for your lack of maturity ;). But yes, I do agree that we need better contextual responses.
I take it some people haven't experienced UC2 then.
But UC2 has actual cut scenes also. Nothing interactive about them and they were still awesome.Your example contradicts your argument.
I am aware, and i was not encompassing the entirety of UC2, specifically where innovation was shown. I was referring to the chase seen down the alley and the scene at 2:57 Spoilers. http://www.youtube.com/watc... Let's not forget that cutscenes were around to do what actual tech couldn't, and well, actual tech. is getting more and more powerful.
How many is "many" ? Last i check a few rants in forums isnt "many" . Have you checked what are usually best sellers these days ? Nintendo core titles asides , casual titles aside , it's very cinematic driven games like CoD .
I love cutscenes but not a fan of them when they are too long unless they are in someway interactive like Mass Effect. games with the best storylines in gaming dont need hours and hours or cutscenes to tell the story but actively tell/progress the story while the user is in control playing the game.
i love long cutscenes aslong as they are done well and tell a good story. a cutscene for something boring has no use. i love games like heavy rain, mgs4 and final fantasy. cutscenes tell a story better than per say Elder Scrolls style story telling (Just stand and listen) either way you gotta listen, why not make it entertaining? only in shooters cutscenes arent needed because u shud be immersed in that scene. and i mean FPS's nothing else. even then games like halo and resistance deliver well on cutscenes so again, itt depends
Why would you hate cut scenes? I cant stand it when I`am with a friend and they just get a game so we play the story and all they do is skip the cut scenes completely.
yeah pisses me off too, thats probably whhy so many stories suck lately. cuz gamers skip the scenes anyway. best example is the opening cgi for fighting games, yeah its not needed but they are cool to watch and its something i look forward to seeing when i pop a game in. but people just skip them (Smh)
I love them so long as you can skip em after you see it once.
Because telling a good story is becoming less and less important. It is becoming the norm to toss you a [email protected]$$ed SP that is basically a 3-5 hour tutorial for the MP. So they can't be bothered to make a decent or coherent story. Therefore those of us who like a well written story or an edgy cutscene are slowly being ignored. When characters are interesting and engaging I could listen to them talk forever e.g. Jak and Daxter, R and C and Sly Cooper. But when the cutscene is basically 'we need to go to the fort' or 'the plane is going down' or ' look it a giant snake' or 'Zombies are coming' of course it will be boring and you will want to skip it. These are not engaging conversations or edgy drama. These are sentences spit up by bad voice acters.
people just hate them when it comes to metal gear... looking at you certain fanboys :)
I don't hate cut scenes as they tell the story. What I hate are overdone cut scenes that take up the majority of the game, I like to play my video games, not watch a movie. If I wanted to watch a movie I'd put one in.
I just hate when you can't skip it.
I love a well made cut scene or mini movie in regards to MGS games. They should be always have the option to skip though.
A well done story will always make a cutscene that more enjoyable but if you have a so-so story or a confusing one then that will make the cutscene more undesirable. Besides it not like you can't skip them nowadays, unlike before where you have to go through them if you played the game again or died at a certain point before the cutscene took place and forgot to save. lol! ^^
this is my thoughts regarding cut-scenes: I don't like being forced into waiting through them (maybe on the first time), but other than that I like the option to skip them. That being said, don't have the 'skip' button on screen the whole time. (HomeFront for example) every cut-scene (which I wanted to watch) and "B to Skip" relatively large, and in the middle of the screen.
i like cut-scenes as it sets your mind off the game for a bit and focuse on the story.
I love well done cutscenes. I have a save file in FFXIII just before the cut scene where they return back to cocoon. It's so good especially in 1080p.
cutscenes are the best way to tell a story I LOVE them! to me cutscenes are one of the most important elements in games.
The worse has to be the quicktime events which you lose control of the character your playing and does everything automatically and takes you out of the game. madness. the cut-scenes are not the problem , its those dumb auto events.
Simple reason, they are itching to finish the game quickly. Me?, I do that.
But what's the point of finishing a "Story Mode" if you're not following the story?
They should rewrite that as "excessive" cutscenes. I don't mind small clips tying the story together.
In case of a disappointing game that didn't impress u with it's gameplay, battle system, story, characters for example FFXIII then no matter how good is the cutscenes or how many hours u wont be impressed either because no1 play a game just to watch awesome cutscenes the game must win u long before cutscene after cutscene bombard your screen because then it will be more annoying.
We don't. It's just the jealous xbox fans that can't play mgs4.
Well i enjoy good cut-scenes, but once in a while i just wanna play the game because the gameplay is good and fun
Cut scene hate comes from... 1. Cut scenes being too long. 2. The "cut" scene should always be using in game engine and lead into interaction of that scene by the end with no break in scene to gameplay. Not up to par. 3. Did I mention that the quality of the game to cut scene lacks. Sometimes its vice versa the damn cut scenen looks worse than the game!?!?! For the hardcore a game is meant to be played and enjoyed more than its merits of watching.
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