Other than the cool boss battles and set pieces, the mediocrity extends to nearly every area of the single player game. Driving levels are painful lessons in how not to implement vehicle physics, while an aggravating checkpoint system will have you clearing sections only through the grace of good luck rather than any kind of skill.
If you thought the multiplayer was going to lift Blacksite's game, think again. Generic, boring, and uninspired are all words that spring to mind. There's one mode that is almost cool, where one player must infect the others, but it's by no means unique to Blacksite.
Blacksite: Area 51 is like those alien autopsy videos. The ads and packaging look cool - you can't wait to get home to witness proof of real alien life. But whack that DVD in and within seconds you realise you've been had, as you watch a bunch of students dissect a cheap papier mache fake. Blacksite is just the same - for the last 12 months it was shaping up to be rather tasty, but within minutes of playing you'll realise that there are far too many other brilliant games to bother wasting your time on this one.