"For the first few hours you will have blast. This game will pump you up. After winning a tight race by smashing a couple of your opponents into a parking barricade right before you lose control and flip out end over end you will want to throw down the controller, wrestle an ocelot, air guitar Eruption (or play it on real guitar if that’s your proclivity) and hopefully not get into a real car to burn rubber. The thing is the human psyche can handle only so much of this before you feel full and have to stop. One cannot gorge oneself on adrenaline forever. Your rush will waned and, no pun intended, you will burnout."
"This is where not having a deadline comes in handy. You don’t have to push yourself. You get to slow down and just cruse. Once you do that, you suddenly realize the game wasn’t telling you to push yourself faster and faster and keep up the pace. Because now you are driving the speed limit and not crashing and not doing events everything in the game seems to be telling you to do just that. The music is no longer an action movie backdrop; it’s your car radio filling in the silence for a weekend drive. The lack of traffic or pedestrians are no longer an invitation to tear up the asphalt, it’s clearing he view so you can admire the scenery."