In Uncharted 2: Among Thieves, some players complained on the bosses being… well, frankly, annoying. However, there won’t be any such boss fights in the game’s successor, if a PR who’s already played the PlayStation 3 exclusive is to be believed.
If there was one thing I hated about UC2, it was the final boss fight, disagree all you want, but that seemed outright annoying. Glad, it isn't the case this time around.
In ND we trust, but I didn't find the boss fights annoying in UC2 (Helicopter chase/fight, Laz armored henchmen, Yeti creature). I kinda enjoyed them. Edit: Yeah, the last boss fight was just "ok" to me. Needed a little more to it imo.
I loved the last boss fight and when he got angry towards his death and started running real quick i was like "Holy SH!T" that got my adrenaline running.
The last boss on Uncharted 2 crushing mode filled me with such rage and hatred. That shotgun he had also could have served as a freaking sniper rifle. Maybe he stole one of the model 1887s from MW2...
I think it depends. Things like the Tank and helicopter from Uncharted 2 were fine. Even the Navaro fight from Uncharted 1 was fine. The last boss of Uncharted 2 was kind of cheap, I see what they were trying to do, but it needed to be a tad more interesting IMO.
I thought it was annoying and then just plan easy cuz I remember just shooting the blue sacks or w/e and they would explode on him. Then u would run around to a different tree waiting for him and do it again. It was repetitive.
All the boss fights were circle around and hipfire, circle around and hipfire, circle around and hipfire. With the exception of the chopper and that mini boss on the train sequence. Boss fights were disappointing and the final boss just wasn't an interesting villain. I'm hoping there is some more diversity this time
I liked Lazarevic's character. Easily quotable at times. But the final boss fight itself I didn't like that much either. Other than that, I didn't find the rest of them to be disappointing. Mainly because I considered(guardians) to be nothing more than mini-boss-like moments because they blended in so seamlessly with the rest of the game, subsequently not expecting anything more... special.
it was easy , i didn't have any problem with him even on crushing....
I dont why you got disagrees. He was cake on any mode, all you had to do was stand infront of him and shoot a sap bag, let it reform and repeat. He doesnt kill you with punches, just the grenades, which he wouldnt throw if your right on him. The fight was good, but not great. The story was amazing at the end though and the ending of the game just played out so damn cool. Plus the final cutscene ended on such a larf...lol. Can't wait to see if clowns will be in crushing co-op. Maybe a dream sequence mode or something like that, or just them scary clowns will come and get me. They're eating her, then they are going to eat me.. OOOHHHH MYYYY GOOOODDDD!!!!
lol , me too , i bet naughty dog will do something like that... now i understand why people hated mgs , because the bosses were hard , it needs a little thinking , i guess people just want to enjoy beating easy bosses or enemys... well , uncharted do all of them :) , not only the graphics and the story are great , the gameplay now is improved , the MP is amaizng , it's really fun but im still mad because they changed the sprint and aiming from the beta..
I found a few times he blew himself up with his own grenades! He'd run in after shooting the grenades and blow up a blue thing while he's standing there!
Lol like Nuka said dont understand whats with all the disagrees! I had NO problem fightin him on crushing and did not find him difficult i didnt even feel angry when he killed me, took me a few tries and done! Dont understand why people found it hard!
I was able to beat him without getting hit on normal! even on Crushing he's easy if you've played the game once before! outrun him and wait for him to arrive at 2 points where there are that blue pods! rinse and repeat. Navaro in the 1st game is a total b1tch though!
I don't remember the final boss in UC2. I do remember the Yeti's though.
The guy could be right, but it's PR's job to sell the game. He might as well say UC3 is the best game ever. His word has no value.
So because because he works for PR, even IF what he said is true, it's NOT true, because he works for PR? I know he is paid to say things, and he wouldn't say bad things, but if it's true then it's true no matter who says it.
SPOILERS: I hated more the blue guys who took forever to die and moved very fast. That was cheap on ND's part.
I didn't have a problem with any of the boss fights other than the final one, which was kind of tedious.
LOL tha final boss battle was lovely for me...Once you reach him pause and active your rpg-7 and let tha missiles fly.I had a blast taking my angry out on that little bitch...
They annoy me
Edit: AHHH, double post with only two bubbles *shakes fist at N4G*
this is the case, I don't think Uncharted 3 needs any "typical" boss fights, doesn't suit the game imho. The last one in UC2 made little sense.
Uncharted is one part generic shooter, two parts terrain-based platformer. Boss fights need to utilize the terrain and platforming elements of the game.
Completely agree. The boss fight in UC2 in my eyes, was quite generic. It would be amazing to have a boss fight that utilized the terrain. Having the boss climb around, shoot from cover, blow objects up, etc. would be great.
I wasn't a fan of the final boss for Uncharted 1 because u had to kill all his guards first, which was actually decently hard. Then fighting him, himself was easy u meleed him 2 or 3 times and then that was it, and went to a cut scene. For Uncharted 2 wasn't a fan of the final boss battle for that one either, I explained it in #1.2 ^ above if u wanna read what I said about it.
Wow, considering no boss fights because they are "Annoying"? Why don't they just eliminate any sense of accomplishment, progression through trial and error and just turn the thing into sections of on rails linear cinematics? Oh yeah we have that already, it's called a movie! As great as the Uncharted franchise is, it just feels like cinematics cutscenes with some hand holding game play tagged on. I want to play a game not watch it play itself.
They're not getting rid of boss fights, they're not just making them annoying.
Oh I know that. Im just saying that If the bosses are annoying they should find a way to fix that and make them work/fit in the game. It's ND we're talking about so if anyone can find a way it's them. (_Aarix_) But why are the boss fights annoying? where they out of place, too easy? too hard? What's annoying can also be the fact that boss battles can break up the progression and immersion when done poorly, if that's the case then ND needs to work on how the boss battles play out.
Difficult and annoying are two different things...you get acomishment out difficult but you get aggravation at annoying.
We can all agree that Lazarevic was a lame and annoying final boss fight, but lets not ignore the gameplay in the Uncharted series. People make comments like this and then get peeve when someone disagrees with them. At least you were subtle. I give you that.
Not every game needs to be Dark Souls.
I think boss fight s are cool, it is just how you do em. They add variety to the game.
Boss fights are definitely cool, and can be really awesome. They just have to be done right is all. :)