In Uncharted 2: Among Thieves, some players complained on the bosses being… well, frankly, annoying. However, there won’t be any such boss fights in the game’s successor, if a PR who’s already played the PlayStation 3 exclusive is to be believed.
If there was one thing I hated about UC2, it was the final boss fight, disagree all you want, but that seemed outright annoying. Glad, it isn't the case this time around.
In ND we trust, but I didn't find the boss fights annoying in UC2 (Helicopter chase/fight, Laz armored henchmen, Yeti creature). I kinda enjoyed them. Edit: Yeah, the last boss fight was just "ok" to me. Needed a little more to it imo.
I loved the last boss fight and when he got angry towards his death and started running real quick i was like "Holy SH!T" that got my adrenaline running.
The last boss on Uncharted 2 crushing mode filled me with such rage and hatred. That shotgun he had also could have served as a freaking sniper rifle. Maybe he stole one of the model 1887s from MW2...
I think it depends. Things like the Tank and helicopter from Uncharted 2 were fine. Even the Navaro fight from Uncharted 1 was fine. The last boss of Uncharted 2 was kind of cheap, I see what they were trying to do, but it needed to be a tad more interesting IMO.
I thought it was annoying and then just plan easy cuz I remember just shooting the blue sacks or w/e and they would explode on him. Then u would run around to a different tree waiting for him and do it again. It was repetitive.
All the boss fights were circle around and hipfire, circle around and hipfire, circle around and hipfire. With the exception of the chopper and that mini boss on the train sequence. Boss fights were disappointing and the final boss just wasn't an interesting villain. I'm hoping there is some more diversity this time
I liked Lazarevic's character. Easily quotable at times. But the final boss fight itself I didn't like that much either. Other than that, I didn't find the rest of them to be disappointing. Mainly because I considered(guardians) to be nothing more than mini-boss-like moments because they blended in so seamlessly with the rest of the game, subsequently not expecting anything more... special.
it was easy , i didn't have any problem with him even on crushing....
I dont why you got disagrees. He was cake on any mode, all you had to do was stand infront of him and shoot a sap bag, let it reform and repeat. He doesnt kill you with punches, just the grenades, which he wouldnt throw if your right on him. The fight was good, but not great. The story was amazing at the end though and the ending of the game just played out so damn cool. Plus the final cutscene ended on such a larf...lol. Can't wait to see if clowns will be in crushing co-op. Maybe a dream sequence mode or something like that, or just them scary clowns will come and get me. They're eating her, then they are going to eat me.. OOOHHHH MYYYY GOOOODDDD!!!!
lol , me too , i bet naughty dog will do something like that... now i understand why people hated mgs , because the bosses were hard , it needs a little thinking , i guess people just want to enjoy beating easy bosses or enemys... well , uncharted do all of them :) , not only the graphics and the story are great , the gameplay now is improved , the MP is amaizng , it's really fun but im still mad because they changed the sprint and aiming from the beta..
I found a few times he blew himself up with his own grenades! He'd run in after shooting the grenades and blow up a blue thing while he's standing there!
Lol like Nuka said dont understand whats with all the disagrees! I had NO problem fightin him on crushing and did not find him difficult i didnt even feel angry when he killed me, took me a few tries and done! Dont understand why people found it hard!
I was able to beat him without getting hit on normal! even on Crushing he's easy if you've played the game once before! outrun him and wait for him to arrive at 2 points where there are that blue pods! rinse and repeat. Navaro in the 1st game is a total b1tch though!
I don't remember the final boss in UC2. I do remember the Yeti's though.
The guy could be right, but it's PR's job to sell the game. He might as well say UC3 is the best game ever. His word has no value.
So because because he works for PR, even IF what he said is true, it's NOT true, because he works for PR? I know he is paid to say things, and he wouldn't say bad things, but if it's true then it's true no matter who says it.
SPOILERS: I hated more the blue guys who took forever to die and moved very fast. That was cheap on ND's part.
I didn't have a problem with any of the boss fights other than the final one, which was kind of tedious.
LOL tha final boss battle was lovely for me...Once you reach him pause and active your rpg-7 and let tha missiles fly.I had a blast taking my angry out on that little bitch...
They annoy me
Edit: AHHH, double post with only two bubbles *shakes fist at N4G*
this is the case, I don't think Uncharted 3 needs any "typical" boss fights, doesn't suit the game imho. The last one in UC2 made little sense.
Uncharted is one part generic shooter, two parts terrain-based platformer. Boss fights need to utilize the terrain and platforming elements of the game.
Completely agree. The boss fight in UC2 in my eyes, was quite generic. It would be amazing to have a boss fight that utilized the terrain. Having the boss climb around, shoot from cover, blow objects up, etc. would be great.
I wasn't a fan of the final boss for Uncharted 1 because u had to kill all his guards first, which was actually decently hard. Then fighting him, himself was easy u meleed him 2 or 3 times and then that was it, and went to a cut scene. For Uncharted 2 wasn't a fan of the final boss battle for that one either, I explained it in #1.2 ^ above if u wanna read what I said about it.
Wow, considering no boss fights because they are "Annoying"? Why don't they just eliminate any sense of accomplishment, progression through trial and error and just turn the thing into sections of on rails linear cinematics? Oh yeah we have that already, it's called a movie! As great as the Uncharted franchise is, it just feels like cinematics cutscenes with some hand holding game play tagged on. I want to play a game not watch it play itself.
They're not getting rid of boss fights, they're not just making them annoying.
Oh I know that. Im just saying that If the bosses are annoying they should find a way to fix that and make them work/fit in the game. It's ND we're talking about so if anyone can find a way it's them. (_Aarix_) But why are the boss fights annoying? where they out of place, too easy? too hard? What's annoying can also be the fact that boss battles can break up the progression and immersion when done poorly, if that's the case then ND needs to work on how the boss battles play out.
Difficult and annoying are two different things...you get acomishment out difficult but you get aggravation at annoying.
We can all agree that Lazarevic was a lame and annoying final boss fight, but lets not ignore the gameplay in the Uncharted series. People make comments like this and then get peeve when someone disagrees with them. At least you were subtle. I give you that.
Not every game needs to be Dark Souls.
I think boss fight s are cool, it is just how you do em. They add variety to the game.
Boss fights are definitely cool, and can be really awesome. They just have to be done right is all. :)
They need to get Hideo Kojima involved, he'll show em how it's done ;D
the boss fight will take too long! I don't think that's the direction ND want to take the Uncharted series to. it's a fast paced shooter, make the fight too long and the immersion of the game lost!
Yeah, that has always been my only complaint about an otherwise flawless series, is that when the games ramp up difficulty it comes off more annoying than challenging. I swear I died on my first run in with Lt. Draza a good 20 times before I realized I was suppose to melee him repeatedly after shooting him a bit.
Lazarevic was the BEST boss of all times in Uncharted Series IMO
I disagree... All I did through that boss fight was run around in circles and blew organic objects up around him.
you have this one 'room' for you to run and climb up and down to fight him but you actually just need one side of the room to beat him! how's THAT the best?
I hope that there are some big scale bosses in the game like maybe.. a basilisk (serpent) that's been living in a cave & undiscovered for a long ass time or something.. lol We already know that Naughty Dog aren't going for full-on realism with the Uncharted series 'cause you were fighting mythical Shambhala Guards at the end of UC2 lol.. so it's quite possible that we'll be seeing more inhuman enemies to fight against, I guess.
Not to mention demons in the first uncharted.
Drake has shown Lara Croft how to do a game right and now you want him to show Harry Potter how to beat a snake right? lol slow down a bit dude!
U2 was awesome, but I thought Lazarevic's infinite nades were cheap. I felt like it was luck that got me thru crushing. Normal playthru was as good as it gets though.
The boss fights were only annoying on Crushing. I think I'm one of the few who think people make UC 2 seem better than it really is.
I liked the boss fights, but whatever! :D just give me a great game!
What I hated about the ending boss fight in Uncharted 2 was when you would make it so far, and Lazaravich would throw like 5 grenades at you at once. *Flashbacks to that terrifying World at War veteran trophy*
I feel your pain for that World at War Veteran trophy. That was all I needed for platinum. Nazi's were throwing like 5 f*cking grenades at me every 5 seconds!
I enjoyed the Eddie Raja battle with the monsters in that arena area more than the final boss. On crushing, all I would do is circle around one tree until the saps regenerated, very repetitive but effective. I like boss fights that scare the sh!t out of me, like Hades in God of War 3.
That Hades boss fight is one of the best I have ever played.
it wasn't hard for me , but i died few times.... @solidsnake222 i know , it first walkthrough i had alots of problems with the campaign in WaW but now it's easy for me , i even started another walkthrogh with 0% trophies and got 100% in less then 11 hours XD , i just understand the gameplay in the campaign , you have to move fast and hide in the same time , don't hide in a place alot , not even 7 seconds , just kill a little and move fast ...
I can't even remember how many times I got whooped in that fight xD Lost count after the first 100 times :P
Also Zeus was fun but you knew if you could beat Hades then you was going too beat tha game...
I didn't think they were annoying. They were good when the game came out, I just am happy to hear that they will make changes in Uncharted 3. Variety is good for games.
my god look at drake's face details they are amazing :D graphics are amazing
It didn't say no boss fights or even no annoying boss fightS. It said, watching the credits roll, no annoying boss FIGHT. As in no annoying final boss fight.
sounds like those player's just suck.
"UUURG, DRAKE!" *Shotgun boom* Do you have any idea who hard it was to beat that battle with Lazarevic on Crushing? Gahh. Thank you ND.
I find it difficult to make good bosses in shooters, first person, or third. My favorite bosses are in RPG's and Action type games ala God of War, Ninja Gaiden, etc. I'm not saying there aren't good any good bosses in shooters, but the idea of a boss seems to lend itself better to games of other types. At least that's how I feel.
Good. Of the last three games I've played (Deus Ex, Rage, Arkham City) all the boss fights were a joke and not fun at all.
I don't think we should be making games easy just because noobs get annoyed. We should just create a new difficulty setting called Noob. I take down games on the hardest setting and love every fuckin second of it. Uncharted 2 last boss fight? Don't make me laugh that shit was barely a problem on the hardest difficulty setting for me... fuckin noobs
hahaha it be epic to have a Noob difficulty under Easy LMFAO
I hate when people say noob. That word is so stupid...
@donny Yep, and I'm sure all those postured video game skills you have really accentuate the length of your... intellect. I'm sure everyone wishes they could be as cool and good at video games as you. Poor design is poor design. The UC2 final boss isn't difficult; it's dull, repetitive, and just long enough for a small mistake or two to require starting the fight over. Boss fights should be interesting, compelling, and should actually provide a sense of accomplishment (see: God of War). Not fighting waves of random thugs or tie fighters before performing a repetitive and non-challenging task. *Minor tangent* How is it possible to screw up a scene where you pull a star destroyer out of space? How could someone think dragging something like that out would improve the experience even a little?
My bad Saladfax, I was busy being number 1 in the world at dead rising off the record :) Ok so what I think you're saying is: The Uncharted 2 boss fight is like your comment?
So... what you're now admitting is that your reading skills are so poor that you make a mistake and have to start over often? Clever insult. Oh, and congratulations on being #1 in Dead Rising. I'm sure the crowds will gather soon to worship you. Any minute now...
No yetis to bitch slap me to hell? GREAT
I think they should have some kind of chase sequence with different paths,and if you went through the wrong one you still had a chance, but you would have to think fast and climb. And I want some kind of flood sequence were you fight to stay above, not like the ship demo.
Uncharted 2's last boss almost ruined a magnificent game for me, I loved the whole thing but the last boss left a really bad taste in my mouth. I went from love to hate. It was just boring and really long...I hate massive difficulty spikes, it's bad design.