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When does 'hard' become 'too damn hard'?

What is it that makes some people devote hours of their free time to games they end up trying over and over to beat until they’re screaming at the screen? BeefJack looks at games from both ends of the perceived difficulty spectrum – Dark Souls and Fable III – and tries to discover what makes a tough game ‘just right’ instead of ‘too damn hard’.

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dangert122165d ago

When the A.I turns and headshots you In an Instant
When the A.I's bullets/weapons go through walls

thor2165d ago

Totally agree.

My ideal AI in a game would be completely nonpartisan and equivalent to the human players in every way. That is, the player is not seen as "special" in their eyes any more than his teammates and they only shoot at him because of his uniform, and if the player is hindered by controls that only allow him to turn so fast, the computer players should be, too.

HeavenlySnipes2165d ago

COD on Veteran. They don't make the AI smarter, they just make them cheap to give the illusion that they got 'harder'. They see you from places where you can't see them, even if you are planning an ambush on enemies coming your way, they will immediately do 360 headshots on you once you fire at them. All that BS

Since I'm using FPS's, I'd say KZ2 on elite is the best AI I've seen in that genre. No cheap BS. The4y catch you trying to be rambo, and you get mowed down.

GarandShooter2165d ago

You missed my personal favorite, grenade spamming, especially when from distances no world class athlete could reach throwing, yet every average Joe in the military can manage when I step on the battle field.

LukaX232165d ago (Edited 2165d ago )

in reply to the title. erm... twss? i so mature.

Crazyglues2165d ago (Edited 2165d ago )

When does 'hard' become 'too damn hard'?

Every dam day of the week.... LoL -(welcome to the Real world)

I often ask this question too but found the answer is a little harder then you might think, for example -
A 10 year old kid picks up a PS3 controller and does the X1 2010 challenge in GT5 with no problem, I (a grown ass man) try this same challenge and struggle to complete the first two races, never ever beating the third to this day..

Do I look at the game and say this game is too hard what were they thinking, or do I realize it's time to do something I never thought I could do..

Rise to a challenge so impossible at first, that I could not wrap my mind around it, but learn to understand that it's not the game that's hard, it's the answer to the question that's hard to see..

How do I do this...

Remember when games were hard, when you felt like you just did something amazing when you beat a game.. Today games are so easy our brains have fallen asleep, our determination has become less and less.. Hell today we expect the boss battle to be easy or at least not too hard, a few more shots and he should go down..

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TopDudeMan2165d ago

I concur. Games used to be about learning it and getting right into the mindset of the game so it came second nature. But nowadays a lot of games are designed so you can just pick it up and play it for half an hour.

JsonHenry2165d ago

You know, the only reason I thought that Dark Souls was difficult was because I knew NOTHING about the game. I didn't know you could slide down ladders, I didn't know what humanity/being human meant. I didn't know what (and still not 100% sure) that some weapons scale with your stats and others don't. THAT was what made the game hard for me. It would be nice if the instruction manual told you these things.

But after playing it for a bit and learning the ropes it really isn't any harder than the NES games we played growing up. Trial and error. After that the game gets rather easy.

brish2165d ago

Most weapons scale with stats.

If you look at the damage for a weapon you will see a +number beside it. That's your stats damage bonus.

If you look at the detail page for the weapon it shows a few letter grades by some icons. Those letter grades show how good the stat bonus is for each stat. The grades are om a,b,c,d,e with 'a' being the best.

On the ps3 you can press select for details on what the icons are. If you're on an xbox it should show the xbox specific command on the bottom of the screen.

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Dynasty20212165d ago

Dark Souls is't hard.

Learn the animations that you cant interrupt and attack when they 'recover' and cant block.

Then it's easy. Dark Souls is actually quite easy. Dying is never cheap, you died because you tried to cheat the system and run through the mobs instead of taking your time. If you get pushed off a cliff, thats because you placed yourself too close to the cliff.

Dying in the game is your fault, it's never cheap or impossible. Every enemy has a weakness, even if they can one-shot-kill you.

A-Glorious-Dawn2165d ago

Yeah dark souls just needs patience...

Deputydon2165d ago

While I agree, Dark Souls is actually pretty easy game once you play it for a while, and know what to expect, dying isn't 100% your fault every single time.

The lock on has killed me a couple times (it did in Demon's Souls also) and one time I was fighting a Taurus Demon (No, not the first 'boss') and it was near a cliff. I was up against the wall, and when I killed him in a mere two hits, the way the body disintegrated into the ground, it sort of pushed my character into the air and wouldn't let me move and by the time it would, my character was on the very, very edge of the cliff looking the wrong direction. Needless to say, I died. Hasn't happened since though.

I've already beat it with three different characters (I enjoy coming up with the perfect PvP build, I don't so much care for the NG+ as it doesn't really add THAT much in Dark Souls. As far as I know nothing new opens up, and only some new armor is available to buy. And the enemies get harder. I basically go into a new game + since the invade rate goes up dramatically.

But This game is amazing. And once they patch it so the Fog Ring becomes useless for PvP, it'll be far better. I've been in a situation where two darkmoon covenant members invades me, and then a few seconds later a black phantom (Dark Spirit, whatever) also invades me and put us in a 2v1v1 situation. I managed to conquer though!

RankFTW2165d ago

Haha yeah getting shoved off a cliff because of a disintigrating corpse is not good, I feel your pain.

DragonKnight2165d ago (Edited 2165d ago )

I f***ing HATE the lock on deaths. Like when you're locked on to an enemy, and wailing away at him from what you perceive is a safe distance; then the enemy falls off the cliff mid-swing and you go with it because you were locked on and your swing brought you closer to the ledge. It's the worst in the Great Hollow and Painted World areas.

I also wish they'd patch the online for a few different things. First of all, Ring of Fog. GET RID OF IT! Everyone wears it and then all you get are the backstab spammers who don't know how to win without circling you for eternity and waiting for backstab. Also, the bloodloss weapons. In Demon's Souls bloodloss acted the same way as poison; but in Dark Souls blood loss takes off a MASSIVE amount of your HP in one shot. Phantom reach due to lag is the worst. When you're 20 feet away and you get backstabbed, then you know something is wrong with the online.

Some of these problems existed in Demon's Souls and I'm disappointed that From Software didn't iron out the kinks for this one. But other than that, the game isn't cheap. It just encourages you to be methodic in your style.

*EDIT* I forgot to mention camera angle deaths. Like when you're walking on the branches in the great hollow and the camera moves quickly in the opposite direction you want to go and you fall to your death.

creatchee2165d ago

Games these days (like the "Souls Games") are hard, but there is nothing this generation that was the nightmare of old school Nintendo games.

I dare anyone to try beating Contra without using the Konami code. Or Smash TV without unlimited continues. They can be done, but you have to be REALLY good and that still doesn't mean that you will.

Ultraplayerxp2165d ago (Edited 2165d ago )

20 years ago this question would've been 'when does too damn hard become impossible?' lol.

O.T.

I really think it depends on the game mechanics. A game can be designed really poorly and it'll lead to a very disappointing experience.

Janitor2165d ago

Um, I got to level 18 in Tetris once.

Once.

Pintheshadows2165d ago

Hey look, theres a guy hiding in undergrowth two miles away! Lets shoot him with our inexplicably accurate assualt rifles.

I'm looking at you Farcry 2. I think that's more frustrating than hard though.

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