Assassin's Creed: Revelations Level Designer Falko Poiker -
"Well I worked on the Villa attack (in Assassin's Creed: Brotherhood). I actually worked on everything in the Villa but my concentration was the attack. Well I kinda’ got sick of people saying “We wanna’ do it like Uncharted”. That’s the difference here -- our game is not Uncharted, so let’s not obsess about another game. They were clearly thinking Uncharted was a better game and I think that’s a really bad attitude to take. You know I have a theory that the team behind Uncharted are thinking “Let’s make Uncharted more like Assassin’s Creed!” -- at least that’s what I’m hoping is happening."