We say all the time that players are smarter than most publishers give them credit for," says Dishonored's Lead Designer, Harvey Smith.
This looks really promising. Has a certain Bioshock vibe about it.
Looks like a very story-intense FPS like games such as Bioshock, Deus Ex, Half-Life and Riddick.
Like all game designers. Their game will 'be the best'. If all things promised work, and the game ships with the functions they are touting, then it will be awesome. But how many times have we been let down by the end of a development cycle? Lets keep our fingers crossed.
I liking the looks of this. I want to see more of the world. I like the style they have gone for.
This is the game to be following now. Human Revolution came and went. I waited 4 years for it, and...it was okay, i'm sorry but it didn't live up to the dream overall. This is the new revived hope. Thief crossed with Deus Ex; Harvey Smith and the boyz behind Arx Fatalis. The recipe is great, but we shall see if too many cooks spoil the broth. Eager to see more of Dishonored.
looks really interesting ! One of the game on my radar for 2012, alongside Bioshock Infinite
Looks very interesting, I'm glad to see more and more devs are embracing depth and rich singleplayer stories and gameplay now instead of crappy shallow SP 'campaigns' with an MP focus. Hopefully the COD-syndrom that has plagued this gen is coming to an end.
"The moment that makes Dishonored for me is when we see something we didn't know existed in our own game" i've heard that exact statement from every bethesda game made since oblivion
But Bethesda was right. How many times did an NPC kill something you needed to finish a quest. I remember a quest to get a house. The guy I needed to talk to actually fell off a bridge, and died. He no longer existed in the world. It took me weeks to figure out why I couldn't find him. I ended up finding loot he dropped, and traced it back to it belonging to him. There are tons of stories like this. I find it all really fun, and exciting. I remember reading back when the first Deus Ex came out about what they thought was rouge Ai. They were testing the game. AC Denton was on a roof 50 stories up, and sniping across to another building. Every time they did it, a few minutes later the security police charged the rooftops, and took you out. They originally thought the AI was "cheating" by knowing where you were. But it was actually the sniper rifle shells falling 50 stories to the ground that alerted them. All they needed to do was to back up a bit and let them fall onto the roof instead. I LOVE these kinds of stories from developers.
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