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Time and Forgiveness: Braid and the Art of Storytelling

Trevor of GAMElitist.com - ' “There is a story [in Braid], though there might as well not be. I’ve always said the best stories are the ones that merge seamlessly with the gameplay and in Braid, they’re kept in separate rooms.”

Ben “Yahtzee” Croshaw was right when he said the best stories are the ones that combine story and gameplay, but he was wrong in assuming Braid was not one of these games. '

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