DIYGamer: Knights of the Chalice by Heroic Fantasy Games has a clear audience in mind. The screenshots say it all; despite being first launched in 2009 (and updated/patched consistently until a couple of months ago, hence reviewing it only now), KotC could pass for an early 90s DOS game. Borrowing its presentation equally from RPG classics such as the old D&D Gold Box series, and the characterful-but-confusing isometric style of earlier Ultimas, it’s readily apparent who this game is aimed at. But does it hit all the right notes? And does it hold any appeal for a wider market?