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Submitted by MattyF 580d ago | news

Halo 4: New Details on Graphics Engine Surface

343 Industries shares new details on the Halo 4 graphics engine. (Halo 4, Xbox 360)

Convas  +   581d ago
There's no way the could make a new Halo resemble any past Halo we've played without using elements from the past Halo engine architecture.

But it's good that they are building/have built their own proprietary engine. Not really concerned about how they'll do things though. The engine technology they're running for Halo: Anniversary is incredible. I've no doubt they'll pull off something equally incredible, if not more so, with Halo 4.

Can't wait for the VGAs for the next Halo 4 trailer ;) and the imminent Game Informer reveal as well.
#1 (Edited 581d ago ) | Agree(12) | Disagree(4) | Report | Reply
Septic  +   580d ago
Can we actually get reflective visors for once?! Bungie in essence lied about it in Halo 2 and outright lied about that in Halo 3 (see the first Halo 3 teaser trailer).

Really excited about Halo 4. New enemies, new vehicles, new multiplayer. Can't wait!
Drake117  +   580d ago
That was a cgi trailer for h3 not in game and they never stated that it was in game or that it would even resemble in game.
Shaman  +   580d ago
They should just license Cryengine 3 and get it over with :)
Paradicia  +   580d ago
Cryengine 3 holds no fundamental Halo tech. What would be the point of switching to a third party engine after a decade of tech development leading up to Reach and Anniversary? Daft decision.
Shaman  +   580d ago
And what is Reach doing that CE3 couldn't do?Whats point of changing the tech?Same reason why people want IW to drop MW3 engine. Reach engine is modified Halo 2 engine btw, Cryengine 3 shits all over it.
thrasherv3  +   580d ago
@Shaman: It isn't just about graphics. There is a reason Halo: CA is keeping ALL the original code from 10 years ago. It's all about feel. Not graphics.
Convas  +   580d ago
Why the hell would they use the CryEngine 3? They'd have to rework in all the elements that make Halo, Halo.

Non-fans of the game shouldn't speak about what they pretend they don't understand. The Halo engine has been doing marvelous things on a technical scale (I've yet to see a game best the Halo 3 battle against TWO SCARABS, banshees in the air and ghosts on the ground, fighting against UNSC ground and air forces) and is widely recognized and awarded in the professional coding community.
#2.2 (Edited 580d ago ) | Agree(14) | Disagree(1) | Report | Reply
Shaman  +   580d ago
What are you saying? What elements? I really don't understand you. There are two sides of engine, technical and tool set. Halo engine is surely nothing to brag about in technical sense, it probably has good tools and their artists are used to work with it, thats why they are keeping it, not because it gives "special feel". Same thing with IW.
palaeomerus  +   580d ago
" Reach engine is modified Halo 2 engine btw, Cryengine 3 shits all over it."

And by that measure, Cryengine 3 is a modified Cryengine as is Dhunia. So the hell what?

Reach is highly modified halo 3 engine that is a highly modified Halo 2 engine. That's how engines generally progress. Halo 4 will likely have a highly modified Reach engine with new features and performance.

And it shits all over Reach how exactly? I could see mentioning better lighting but there is a HELL of a lot more to an engine that just rendering. Why would switching to Cryengine 3 be worth anything? Why wouldn't a modified Reach engine be a better choice for 343? Sounds stupid to me.
#2.3 (Edited 580d ago ) | Agree(7) | Disagree(2) | Report | Reply
computeSci  +   580d ago
All engines, when compiled, runs under the same "machine code" on xbox 360. Physics and A.I. are properties. The methods for instructions for calculating a function is the same regardless of said engine. Basically, IF the Cryengine 3 engine provides wrappers and plug-ins for physics API and A.I. support... then yes, the Cryengine 3 DOES shit all over the Halo said engine :)
#2.3.1 (Edited 580d ago ) | Agree(1) | Disagree(7) | Report
humbleopinion  +   579d ago
Why license Cryengine 3 when it proved to be subpar to the Halo Reach engine on the console?

I mean, don't get me wrong: Cryengine 3 *ON THE PC* is probably the best looking engine to date (still waiting to see the UE improvements on the new Batman and obviously how Frostbyte 2.0 looks on battlefield 3), and on the consoles it's still a lovely looking game - but Crysis 2 falls behind Halo Reach.

I really wanted it to be the new benchmark, but they cut out quite a lot of stuff from the console build, like the promised real time global illumination which is part of what makes the game unique on the PC. Pre-baked global illumination is already employed by Halo Reach, together with a feature set that probably puts cryengine 3 to shame: better textures, better models, more polygons pushed in a scene coupled with a much better AI (with a staggering number of units in a battle sequence - which is what halo is all about), near zero pop-ins thanks to the imposter tech (Crysis 2 on console has quite a lot of pop in), etc...
It's almost a year since Reach was out and I have yet to see another FPS engine pulling such grand scale combat where everything still looks good from close. On the aging console, Reach remains the benchmark IMHO.
SockeyBoy  +   580d ago
Its weird how I should get excited about detailsof a new graphics engine for Halo 4, but with the Halo universe i'm realy interested in details about the story. I'm so interested where the story is going to go with Halo 4 and beyond.
Shadowaste   580d ago | Trolling | show | Replies(2)
lugia 4000  +   580d ago
Would be happy with the same Halo Reach graphics.
qwertyz  +   580d ago
it could look much better than reach other dev have shown the 360 can far surpass reach visuals

crysis 2,crysis 1, gears of war 2, battlefied 3 and RAGE(which runs 60fps) LOOK way better than reach in every way
MasterD919  +   580d ago
People don't play Halo for amazing life-like graphics. Halo has highly unique worlds and is visually impressive in its own way that can't be matched. They can't really use any other engine without re-doing all of the resources. This is a fact. Any real Halo fan would want them to use their own engine or create a new one...I don't want to see Halo use the Unreal Engine or CryEngine...

I thought Reach was impressive graphically. Halo 4 will certainly surpass Reach. I have faith that 343 will really impress people with this one. Especially if they are using Mass Effect-style music in their game and going for a more spacey-feel like from what I gathered from that alpha trailer (if it is legit).
#6 (Edited 580d ago ) | Agree(9) | Disagree(0) | Report | Reply
GraveLord  +   580d ago
A new engine? Whats the point in this generation?
I've never heard Halo fans complaining about graphics.

So unless they're adding destruction or something huge, a new engine is unnecessary.
Convas  +   580d ago
They are adding destruction. ;)
Delt4  +   580d ago
I can't wait to see the progress 343 has made.
evilunklebud  +   580d ago
cool...... always liked halo.
#9 (Edited 580d ago ) | Agree(2) | Disagree(0) | Report | Reply
Ulf  +   580d ago
Let me guess... its a new engine, completely written from the ground up (like Halo: Reach), and... basically looks exactly like Halo: Reach. But! Now Master Chief's fingernails have shadows or something, which is something "every Halo player" always wanted.

Okay so now I read the article... its even less interesting/more vague.

343 better understand Halo. If they rewrite they graphics engine, I don't care much, it just better not break Halo. That's all I'm sayin'.
#10 (Edited 580d ago ) | Agree(1) | Disagree(7) | Report | Reply
tehgam3r  +   580d ago
y are u a troll?
Xi  +   580d ago
Considering what they're now doing with halo waypoint, atlas, etc, I'm extremely happy to hear this.

Halo reach might not be crysis, or gears of war, or uncharted, but those games don't have half of the feature set that reach has.

Graphics aren't everything, and they'll only become less and less important the more technology advances. Visuals have diminishing returns, subdivision is harder to notice, texture resolution is harder to notice, etc. Even things like AA becomes harder to notice the higher the IQ gets.

Art direction and good visual design beats graphics any day, valve and blizzard understand this, bungie does too, maybe crytek will learn it as they mature.
#11 (Edited 580d ago ) | Agree(2) | Disagree(0) | Report | Reply
devilhunterx  +   580d ago
A true HALO fan never cared about graphics, sound, gameplay. Just teabagging :P
Venjense  +   580d ago
Reach is one of my favourite games this gen, but after Halo 2, the series graphics have been very very mediocre.

The AI is so good in Reach so I don't care that much - best A.I. in a console FPS which has allowed me to constantly replay the campaign.
#13 (Edited 580d ago ) | Agree(3) | Disagree(0) | Report | Reply
stvn_k26  +   580d ago
it's gonna have the same crap engine, as always!!

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