Amy Chua's parenting memoir, Battle Hymn of the Tiger Mother, offers insight into From Software's design philosophy for Dark Souls.
Ha, this makes Dark Souls sound even more sadistic than everyone's been saying.
Ha, I know! Didn't one of the tiger mother's kids end up hating her and rebelling against all the stuff she did? Is Dark Souls gonna inspire people to play Angry Birds instead?
I can barely remember the books I had to read in school, but I remember every video game I've ever played. Are there any teachers reading this?
I remember the the books I read in school,I don't know about your classes but in someof mine I always thought the books we were going to read where crap but a few actually became my favourites,like Flowers for Algernon,and Where the Red Fern Grows.I really enjoyed them I read a few others but there not as good as these two while they are ok. Over all yeah I could say I probably remember games more but books can be good too not that im a teacher or anything but if i did'nt have books while rideing the bus to home,work, and school I would fall a sleep with boredum and I'm a grapic novel addict.
Interesting comparison. What's even more interesting is that Dark Souls is inspired by classic Western RPG design (look toward the Wizardry series).
Or maybe look towards FROM's old games. Kings Field for example.
Yep. And what do you think influenced the King's Field games? From's on record saying that Wizardry (a series from the '80s) is an influence to all of these.
That book is terrifying.
I think it's making gamers smarter, more self-reliant. I appreciate that most games should have difficulty settings, but the way that some games hold your hand is a little bit patronising, I guess? Dark souls and demon's souls definitely don't hold your hand. They tell you the controls and then it's up to you to make what you can of it. They're for the most hardcore gamers out there. They separate the sheep from the goats. I want more goat-friendly games like dark souls and demon's souls. For I am a goat. Who plays games. And is also a person. (okay, I ripped the ass out of that metaphor). But yeah, you feel like you get to know the developer while you play it, too. You start to think outside the box. You see two enemies placed very close together and you think "you sly devil" because you know they want you to struggle fighting both of them or use your head and find an alternative. They might booby trap a chest and kill you for not being more careful. You kick yourself in the face for taking their obvious bait. Now any time I see a treasure chest, I stab it before opening it so it doesn't eat me. I learned that lesson fast. The game teaches you things by killing you. It makes your character in dark souls/demon's souls the most powerful being in the game because they have the player (you) controlling them with unlimited potential at their fingertips because if you make a mistake, the next time you'll come back smarter.
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