Heavy Rain sucks. It is a bad game. It is bad, bad, bad.
Funny, thought that was the popular opinion? That in fact its another love it or hate it game.
I don't think so. Heavy Rain is one of those items that attracts rabid fanboys who can't tolerate any criticism, period. God knows why.
I enjoyed Heavy Rain! I liked playing the game because for once it was something fresh, different from this shooter filled genre. It had different play mechanics - not just running and shooting. Plus it was a good game to replay and make different decisions, then see the outcome - awarded with bonus trophies as well :) Edit: Poisonous-Snake beat me to it.
It's not difficult to find people that didn't like HR, the game is unique and not the norm, I liked it, it wasn't brilliant, but it was really good IMO, gotta respect the opinions of others though
I actually think the game was quite brilliant. The way they connect all your decisions and allow you to control the direction of the story is brilliantly implemented(not to mention the quality of the story itself). Theres a reason we don't see this kind of story telling in videogames; it takes a lot of work and a brilliant mind. I can understand why some people would enjoy it, but for what it is, it is brilliant.
Agree with remember. The reason we dont see more games like this would be because of the casuals and subsequently look at what happened to Mass Effect. Mass Effect was suppose to be like Heavy Rain just on a larger scale since it was going to be 3 games but it was dumbed down to a generic shooter. Personally once I started playing Heavy Rain I loved it and couldnt put it down till I was finished. There were some parts that the game mechanics were irritating but other then that it was a good game. I am actually looking forward to what else they bring out.
what a loser u got that comment from the website this vid is from. be original for once
I never considered heavy Rain as a game Even Quantic Dream never considered it that... Its an Interactive Drama,and one of the most unique genres to ever grace gaming. It started with Shenmue, but I found HR very engrossing and interesting from start to finish I'll take it over a generic war fps anyday
This "game" is over rated as hell. It must take rabid Sony fanboy to cling on to the thought that this collection of random button presses is anything but steaming garbage. It's not the mechanics, the worst offender in this crap fest is the plot. It makes no god damn sense. For a story driven game like this to have such multiple glaring plot holes is inexcusable.
besides the fact that heavy rain is a heeping pile of sh*t, it also has zero replay value once you have completed the endings. I owned it for 1 week before it went to the recycle bin... then again this is just my opinion, and you know what they say? opinions are like assholes, every buddy has one.
Don't know if this guy is serious or trying to be funny.
I feel your hate. It makes you stronger.
Heavy Rain is indeed a breath of fresh oxygen and exactly what this industry needs instead of repetiveness shooters.
You're like Adam Sessler's psychotic fanboy.
Well this nerd doesnt know shit. i loved it, if heavy rain 2 comes out ill be the getting it day 1 the story is very touching. they tried something new with this game and i think the game is excellent. were u hoping for another fps game? like cod?
I bet he loves COD....
"Heavy Rain sucks. It is a bad game" Didn't catch the part where David Cage said it's not a game, it's an interactive drama. Clearly is confused. Anywho, I loved this title. One of the most immersive titles areound to be quite honest. I have never played anything like it, even their older titles were nowhere near the caliber of HR. Heavy Rain takes all your fear and hopes and dreams and thoughts and emotions, mixes them up and sends them flying back in all directions. You are really on a thrill ride here of emotion. No other game digs at you like HR. Here's something interesting: The opening scene during the birthday party set up, when you play out side with your kids, you can play with nerf swords. It is a simple QTE but I always fail it on purpose becuase I can't ever see myself beating my kid. I have a little girl and I always want her to fell like a winner so every time I played it I let Jason win. I literal allow my emotion and how I would personally react control how I play Heavy Rain. That is the goal of it and what Cage wanted. Using your own emotions and feeling to immerse you and drive you forward. That is power no other game has accomplished. No other game has really given you a choice like HR has, and I really love that QD creates something unique in a world of point A to B shooters.
Um yeah their older titles are like Heavy Rain, just not as polished. So far, Quantic Dream has yet to outdo their pinnacle achievement of Omikron, which was an interactive adventure, role-playing, open-world, fighting, driving, FPS, multi-character, spiritually-oriented, multi-dimensional sci-fi game. There hasn't been any game on any platform like it since.
you forgot the bowie "touch" that made the game even better . And yeah there is nothing like it so far
Farenhiet/Indigo Prophecy is their best game. The story is unlike anything ever written in any medium.
Calling it something else does not excuse it. I am aware that it was called an interactive drama. That is mentioned in the video. "Interactive drama" is a genre of game. It is not something all to itself. It is played on the Playstation 3. It is reviewed at game sites. It's a game. Further, if it is merely an interactive drama, it is a poorly-written drama.
Okay. We get it Stan. . . I mean Leon Thomas. You turned 10 recently and now everything sounds and looks like s**t to you. Can you please hate on good somewhere else? You're kinda bumming us out, dude. http://www.southparkstudios...
Do you know what a good game is?
"Here's something interesting: The opening scene during the birthday party set up, when you play out side with your kids, you can play with nerf swords. It is a simple QTE but I always fail it on purpose becuase I can't ever see myself beating my kid. I have a little girl and I always want her to fell like a winner so every time I played it I let Jason win. I literal allow my emotion and how I would personally react control how I play Heavy Rain. That is the goal of it and what Cage wanted. Using your own emotions and feeling to immerse you and drive you forward. That is power no other game has accomplished. No other game has really given you a choice like HR has, and I really love that QD creates something unique in a world of point A to B shooters." I totally agree. While I'm not a father, I am an uncle of three little ones. I -always- allowed Jason to win in the sword fight because I know when I'm playing with my niece and nephews I always allow them to win. I absolutely loved this game and this game was the reason I purchased a PlayStation 3.
beat if three times, loved every second of it, best new game this generation
I'm sorry, but if you're concerned with the forwarding and maturation of the game industry, you would be welcoming Heavy Rain with open arms. Let's applaud the developers who still have the balls to put a narrative in the forefront of a game. They're sorely needed.
Except that the narrative is full of holes, which is the major complaint of the video.
It's certainly not perfect, but it certainly feels like a step forward rather than a step back. And inconsistent or no, it's made me much more interested in the next story that Quantic Dream will tell rather than the next tired FPS. Even if it isn't a complete success, thank god someone is trying to do something different. Quantic Dream is one of the only developers trying to adapt the adventure game genre to the current generation.
It's more than not perfect. It's completely full of holes and senseless. If it were just imperfect, there wouldn't be much of an issue with the plot. I would only have issues with the gameplay. By the way, I almost never play shooters. The assumption that a few people have made here about Call of Duty is both incorrect and knee-jerk. Also, using shooters as a lowest common denominator to justify Heavy Rain as a "smart" game isn't enough.
It's all opinion, of course. And you're certainly entitled to yours. But like you said, it's an unpopular opinion, so you're definitely gonna catch flak for it, and especially on a gaming discussion site.
I'm not arguing against the fact that I'm in the minority. I'm arguing against your points.
Fair enough. I would consider "senseless" a gross exaggeration of the game and the result of emotionally-charged vitriol. FMV being a better alternative? I loved The Beast Within back in the day, but FMV has run its course. The most theatrically impressive games these days are just motion-captured 3D animation. I can't think of a single situation over the past few years where FMV becomes a better alternative. We're well beyond the days of Wing Commander 3. I know that a huge complaint you have is that no matter what you do, you'll reach the end. But one of the main aspects of this game is that there are persistent consequences, and characters that die stay dead. If you have to replay scenes over and over so that you don't screw up, there's nothing left that needs to remain consistent. I came away with the notion that the game wasn't shooting for challenge at all, but rather just emotional presentation. And yeah, there are numerous plotholes. But the only reason they're being nitpicked is because it's being held to a much higher standard than pretty much any other game that attempts to tell a story. If we were to talk about plot holes in video games, the conversation would never end. It's an area in which the entire industry needs to evolve, but we're comparing Heavy Rain to games. I impatiently await the day that game narratives hit the quality of novels, but for now, let's compare apples to apples. It's a polarizing game. Is it the best adventure game ever? Certainly not. But its success does show that a game based almost entirely around storytelling can still succeed in today's industry, and if it convinces one more dev to try a little harder to tell a narrative, mission accomplished.
@buckley you took the words out of my mouth i agree 100% to that