When you combine the hype and anticipation for the game itself with that of the new graphics engine and add in the pedigree of the developer, you get the potential for a product to fall a lot harder than its fellow releases. RAGE's elements are all decent, and many of them are good. However, that just isn't enough. When you've been working on a game for the better part of the decade and teasing your fans for at least half of that, then you'd better be creating either a product of ultimate fan service or a radically new game that turns heads and the industry on its side. RAGE accomplishes neither.