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Assassin's Creed Revelations: Annual mission

Edge: "Since 2009's Assassin's Creed II, the series has been annual, releasing a new chapter in Ezio's story each November. For a game that models entire cities, it would seem a punishing schedule, but Assassin's Creed Revelations mission design director Falco Poiker, who previously worked on Brotherhood, having previously worked on the Ubisoft's Splinter Cell series, begs to differ. We talked to him about the challenges and benefits of a year dev cycle, and what it takes to build a team up to 180 people in the space of a few months."

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