MP1st writes, "More info is slowly being trickled out about the retail version of Battlefield 3. We've already covered changes being made to the UMP-45 and other weapons, including the bolt-action rifles, as well as changes to the spawn system."
The amount of weapons in the beta was good, more is better.
More guns, and more guns, and more guns, and more guns.
Hehe... Here's the video in case you don't get it.
It's going to be a big hurdle for DICE to try and balance all the guns they plan to put in the game. I'm almost 100% certain that there are going to be loads of guns that are blatantly better than others, causing all the them to be useless. I think that at less than 10 of each type of gun would be better if they want to make balanced gunplay.
It is a bit of a worry. Better balance > More guns.
people complain too much about balance, grow the fuck up, its a war game!! guns kill. i dont want guns feeling identical to each other or else there would be no point in variety.
@Skip1020 Since when does balance mean the guns have to be identical? And what's the point of a 'war game' if it's not based on skill and instead centered on your ability to choose the right gun in the loadout menu?
real pros us anything they can find ... let it be an m9 pistol , ak74 , or a shoe with a piece of metal sticking out .
I agree i love to have lots of weapons to master it makes the game that much funner for me.
And you can get more mileage out of it.
Guns on guns on guns... I have a gun made out of guns.
Guns... Everywhere http://blogs.westword.com/s...
lmfao! Adding that to my collection
i'm not sure what this means though... the beta had lots of weapons that would unlock, but would either be useless (a rocket launcher that would only work against vehicles apparently, Anti-Tank mines, etc..) on operation metro, or would be grayed out and not able to be selected... but form what I could tell, the beta did have all the listed weapons from the leaked list for the retail game...I'm not confirming that, as I only reached a level 27 or something, its just all the weapons were listed in the battlelog 'future unlocks' section... so does this mean the actual game will have additional assault rifles, pdw's, lmg's, etc.?...or are they just saying the full game will let you actually use them...which is about as obvious as something can get... And i don't think anyone is worried about DLC, and what it brings to the final release...thats what everyone hates about DLC in the first place...I can't believe publishers already willingly talk about DLC when the game hasn't even been released yet... and for the record...no one was really saying the map was 'small'...they were saying it was linear, which the article kind of points out...it not being a 'bf' map had more to do with it having very contrived choke points that were unavoidable...I can't think of any other BF game, including both BC's, that had such blatant 'you have to go this way to get to the objective' meat grinders...BF is about being surrounded when defending, or having 100's of ways in when attacking...metro was none of that...everyone knew where attackers were coming from, down to 'its either this door, or that one' in multiple locations as you progressed through the round...which I think had the most to do with people easily going 3:1 while defending with upwards of 40 kills...and then the opposite while attacking... granted thats not just the map's design, that was the lack of vehicles, and the beta not allowing you to effectively use squads with friends you actually know...I guarantee metro won't be half as bad in the final version assuming the squad system works right...the times I did get in with a friend on the same squad with our make shift chat function (read: cell phone)...we were animals...but just playing alone...it was a mess in the tactical play sense...
Were you also a little scared that Op Metro almost felt like a longer MoH map? But you're right, I think the play style on it will change at least a bit in the final build. I also think a map like that could play out differently once there are more players that have unlocked some of the later equipment and gadgets. Some of them are game changers.
It did feel like a longer MoH map, but with 100 times better balance, weapons, customization,...etc.
As far as the weapons, one look at the weapon lists that have been out for a while lists many weapons that I did not see in the beta. I was looking for the G3 but never saw it in my unlocks, nor did I get killed by any of the higher level guys with it so I don't think it was available. As for the map, I agree it was not much of a Battlefield style map. It could have been though. It would be hard to make the map less linear with it being in subway tunnels but more side tunnels (like maintenance tunnels) could have been added to keep down on the choke points, but one thing I think would have really changed the feel of the map would be to keep the above ground portion. Instead of forcing everyone into the subway, I think giving players the option of going above ground and finding a way down to the objectives through subway entrances, manholes or holes in the walls of the basements of buildings or similar. I don't know how possible that would be, nor how well it would work with 24 players on consoles, but it would have certainly given the map a new dimension and would have had the choices as far a route that Battlefield players are used to. Just my .02
Me along with majority of the PS3 gamers are getting MW3 anyways. Online passes, day-1 DLC and terrible pop-in graphics and tearing no thank you.
speak for yourself
Free DLC if the game was preorderd
thats a paddlin..
“keep in mind that Operation Métro is [DICE's] smallest and tightest map.” my friend who only plays COD thought operation metro was a big map i honestly laughed when he said that
Only people with no clue (or those that love to hate anything not CoD) would think that Operation Metro was the only map type in BF3. Everyone has seen the tank and jet gameplay. How can anyone think that the beta is the limit for BF3?
no he just thought that the map was huge caused he wasnt used to battlefield and only plays COD. operation metro to me felt like i was trapped in a box but for him it must have been like he was lost at sea
I didn't mean to attack your friend. I was speaking about the people that frequent this site and thought the BF3 beta was a rallying cry for CoD. CoD has never and may never have the scope and size of games like MAG, War/StarHawk, and Battlefield (speaking only of console games as there are far too many PC shooters in the same vein to list).
i really disliked the balance the metro demo showed and yes i knew it was a beta. the ak74 style weapons and m16 style should have had about the same damage and accuracy since both rounds are very similar. when i think think of balance i think it should be just as easy for a hand gun to kill as a shotgun to do the same. hit detection was a problem and may effect my judging on the weapons but the core concept is there.
The reason you think the weapons were unbalanced is because you don't know much about the weapons. The M16A3/4 is more accurate at range where the AK47 is generally more powerful and better at burst. The AK74 uses a smaller round than the AK47, which allows for greater accuracy and distance as compared to the AK47, but it still falls short of the M16 series. The AR vs AK debate is a very good conversation, however, the other points you tried to make are strange. Balance doesn't mean that every weapon has the same kill ability. There is no way that a shotgun should be equal to a handgun. A handgun to the head may kill you. A shotgun to the head will remove your head.
i own a large collection of military class 3 firearms and can tell you that the ak74 and m16 are almost the same. yes the ak47 has things that make it stand apart from the m16 but i was only comparing the 5.45 and 5.56 not the 7.62. well what i was say is all firearms kill and the game sometime makes it seem like your using a bb gun then a firearm.
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