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SSX Q&A: Better Shred Than Dead

PlayStation Blog: Whether it’s the socially enabled online mode, the deadly new “Survive It” challenges, or the mammoth mountains modeled after NASA satellite maps, the new SSX is hardly short on ambition. During a recent hands-on session, I caught up with art director and series veteran Geoff Coates to discuss how this classic PS2 series is handling the jump to PS3 for the first time.

During our chat, I was able to slip in some questions from the PlayStation.Blog community and squeak out some tantalizing hints of the PS3-exclusive Mt. Fuji level.

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