Developers are creatively limited by the current generation consoles, according to Matthew Karch, CEO of Halo: Combat Evolved Anniversary single-player developer Saber Interactive.
WTF does the PS3 have to do with Halo?
he is just saying in general for video games, not just Halo
I think what Godmars is trying to say is that the Halo developer can't make that statement about the PS3 because they have never worked on the PS3.
How do you know the dev that said that doesn't have experience working with the PS3? Saber Interactive has made/is making PS3 games.
@Pandamobile I apologise they have made Timeshift for the PS3. I will say though, that I hear a lot of developers saying they need limits. Each to their own, I suppose.
I don't think Timeshift pushed the limits of either console. Technically or creatively.
The trick is on how to optimize the game for the console.
All hardware has limits, hardware that's half a decade old even more so. You don't have to be an expert at all the platforms to understand that. I'm all for optimizing, but if some of the "just optimize better" people had their way, we would still be playing 'optimized' PS2 games. Sometimes more power *does* allow for fuller gameplay experiences.
No matter how optimized, SotC, Ico and GoW are, they would never look close on PS2 to what they look like as remakes for PS3; and those remakes look nothing close to PS3 games! Optimizing has it's limits and I'd rather play games a generation better, than slightly better optimized games! But he can still do Uncharted 3! That's not bad and he's not doing anywhere close to that!
@DaTruth...I would agree and disagree. I think technologically YES I would love to play games from this gen. However, creatively there were several gems from generations past that could teach a few classes on how to create a game that is as visually appealing as possible AND provide an experience that is rarely duplicated. SoTC and Ico are 2 examples of that.
There's no limit to imagination, if they got good concepts the game will be fantastic. Those devs are just lazy, they don't want to create a new franchise, they just want to make of the game they did by the past but instead of making them evolve in their gameplay, narration, mecanism; they just want to evolve on the technical part. They just want to make games with better graphisms. It's the easy path.
@DisturbingFlame if you actually read the post you would see he dosnt mention graphics as much as he mentions processor power i order to do things like real dynamic crowds, liquid simulations and better cloth simulations, soft body dynamics, flexible joints. and thats just the tip of the iceberg. imagine 128 vs 128 players in BF3 and so on.
it is creatively limiting if you're working on Halo franchise or any franchise that is already established. starting afresh with the new IP is the right way to go.
Creatively limiting? "Hi. I am in the running for ROTY!" (retard of the year) I have my preorder in for HALO Anniversary and can't wait for the game to launch. This revamped title can still steam roll most current games easily. It is a landmark title... ...but that comment is idiotic. When a person such as this individual begins to produce titles from scratch like the HALO CE with which he is involved then he can begin to say something. Irony much? That is what makes his remarks such a farce. He is working on updating a ground breaking title THAT WAS BUILT ON LAST GENERATION HARDWARE AND STILL OUTSHINES MOST GAMES MADE TODAY. It isn't all about the purty graphics butthead. I read this persons remarks, then look at what Sony is doing with Eve and Dust 514. Suddenly I think, "Hey. Maybe those people that support forced sterilization for genetically warped individuals are onto something because Matthew Karch is a poster child for such action." Has he seen the sand in Uncharted 3? Look at LucasArts Euphoria, that was demoed last generation. That never matierialized and it wasn't this gen's hardware that was the issue. Yes more power, more memory, more advanced GPU's are great but that isn't the most important factor in next gen gameplay. It's imagination that says I am going to change the way people interface with each other. I am not going to make the same FPS with the gun sticking in the field of view from the right side. Working on HALO CE and stating current consoles are creatively limiting is an easy nomination for Self Pwnage.
You can always trust a developer on these things that makes top tier games like "Time Shift" and "Battle:LA".....you know, games that made us rethink the ps3/360. /s lol, they're lucky that someone made this next game (Halo remaster) FOR them; it will be their best for sure! Their biggest limitation is their own selves.
I think Working on a 10 year old game is 'creatively limiting'
you dont think ND could do more with a new playstation? You dont think Kojima could do more with a PS4? You dont think turn 10, EpiC and 343 could do more with a new xbox? Hes making a general statement about the console industry, and it is 100% true. This guy could have worked on Ps3 before as saber is not a 360 exclusive dev, but any developer knows that 5+ year old tec is limiting the possibilities. They could make a huge, more ambitions game in may ways on the powerful development PCs, but it wouldnt run on the consoles. If you dont think a multiplat developer can comment on the consoles because he is working on just an xbox game currently you are funny. Share you knowledge with us then??? If you say anything other than the current consoles are limiting all developers then you are wrong. Even new consoles will have limits. Its just that these consoles are pretty outdated and the gap is growing and growing between the consoles and the powerful machines the they make the games on.
I haven't seen this whimsical game. Has anyone? People keep forgetting that developers have to make their games for all kinds of lower end systems, and that includes LOW END PC's and Laptops that in the current state, are typeically less capable game machines than the HD consoles. Take WITCHER 2, a PC exclusive, was that limited by consoles? That's now coming to the XBOX 360, and I'd put money on it that the XBOX 360 version will run as well or better than the Minimum PC specs. If anything, consoles bring creativity by enabling developers to do things with consoles they weren't supposed to do. MLAA for example, has spawned DLAA and FXAA, and other offshoots. Optimizations with consoles are the key.
Couldn't have said it better myself. Consoles provide a standard set of specs, whereas with developing games for PC's, you've got to keep in mind tons of different combinations of hardware (varying amounts of RAM, processing speeds, graphics cards, etc.).
absolutely spot on mate.
This "whimsical game" hasn't happened yet, but that type of logic looks backwards if you apply the same reasoning to previous generations. There are plenty of games on current consoles and modern PCs that couldn't have been done on the PS2/Xbox1/Gamecube. The additional power has allowed for not only better visuals, but improved AI, physics and more. What makes you so sure we won't see the same thing happen again when the next consoles roll around? Just because you can't imagine it now, doesn't mean it won't happen.
It depends on how you define "can't be done." BF3 on consoles doesn't perform anywhere close to how it does on a high end PC. That can be said for a lot of games. I for one am ready for the next gen.
Battlefield 3 had to be cut down to size considerably to be played on console.It's a fact that Rage could have been a much larger game if the Xbox 360's discs had more storage space.The games can be done but they could be done much better with new consoles.
No shit sherlock, but you missing the whole point the guy's trying to make! He is expressing his desire to push things furhar then they can be pushed now at a technical level so that they may then spread their wings and travel beyond the current benchmarks at the artistic level which is constrained naturally by aging hardware. You can't paint a color image with a lead pencil. Ya got it!?
Yeah because Crysis is obviously the same experience as an XBLA/PSN title as it is on a high-end PC? Keep dreaming. The optimization for consoles turned one of the highest rated benchmarking games into just another skybox-oriented, near-linear shooter. For people who enjoy Super Mario Bros. 2 on the NES you can play it and enjoy it. That's fine. No gripes here. However, some of us would like to see what developers can do with 8gig of RAM, a 2ghz GPU and 4ghz or more of a hexacore CPU. If you want more down-graded experiences on consoles that's fine, but I didn't upgrade my PC so GTA IV could run as crappy as it does because it was optimized for the Xbox 360. You might like that but I was sick of the same two cars spawning all the freaking time because of the console's RAM limitations. No thanks.
@persistantthug when the witcher 2 comes out on consoels it will be sub-hd, covered in jaggies, riddled with pop-in, run at a 20-30 framerate at best, lack high resolution textures, not have soft shadows and honestly, it will look nothing like what it looks like on a decent mid range pc, let alone a high end pc that can max it out. Ohhh and I'll name a few complete and utter failures on ps3/360 that should neve have been ported to consoles from pc Lord of the Rings Battle for middle earth 2 Supreme commander 1 and 2 they were SLIDESHOWS whenever more than 10 units were onscreen....never should have even been made for console. hell to be honest dark souls and GTAIV run so terrible on console, they should have either downgraded the visuals or lowered the resolution even more and I freaking LOVE Dark souls, but play around at the firelink shrine, blighttown, the depths and watch the framerate drop town to single digits, yes....like 7 frame per second freaking slideshow I think with dark souls more optimizations could have been made or something, cause that game ain't no beauty pagent winner....maybe implementing loading screens or something. But, the 360 is six years old, the ps3 5, it is BEYOND time for new machines for devs to flex their muscles in, they have squeezed every single last drop from the consoles and that is why no game since uncharted 2 has been even remotely impressive on console!
@Persistanthug Battlefield 3 64players with 3.0 Destruction. Console players get the ultra dumbed down version, it's not war at all. Might as well rename it for consoles "Desolationfield 3"
Can somebody explain to me why Persistantthug gets so many Agrees with such a, lets be frank, not very clever comment. Every fucking game these days are made to work on consoles with the exception of MMOs. There is noone pushing the boundries of what can be done on a high end PC because its not financially feasible to make such a massive game with such a small market. Therefor no such game will be made until the next generation of consoles come out. Its not hard to imagine though some of the possibilities that next gen hardware would present. Simple things like more enemies on screen, more and smarter AIs could make a huge difference in gameplay. You can have battles that feel truly massive and you wont have more enemies dropping in everytime you kill an enemy just because the engine wont allow for more then a few enemies on screen at once. Personally im looking forward to more bigger more open games with huge drawdistances. In most games nowadays the leveldesign is so obviously trying to hide the limits of the engines. I want to see games where the designers can make the levels however they like to, without having all these restrictions. Certainly there will always be some restrictions but they should be minor next gen compared to this gen. I feel like games this generation has little more to offer that we havent really seen before and i dont have a problem seeing how developers are being creatively limited. I often think of games that would be cool and very often i realise it just wouldnt work on the current generation of consoles.
Another developer who makes mediocre games complaining about current gen consoles limitations. Yet they can't top Uncharted, Assassin's Creed, Battlefield, Batman and many more.
These sorts of statements just sound defensive to me. They do not appear to have any faith in what they are producing so are blamming it on the current technology instead of their own shortcommings.
Saber Interactive also works on multi-platform games.
Mean while at Sony..... Uncharted Metal Gear InFamous Little Big Planet Resistance Killzone creativity limited? those are all pretty damn creative games if you ask me.
remember, according to the media...PS3 sucks! Xbox the bestestest, period. Kinect, gets a pass! Live hacking, gets a pass! Multiple discs, gets a pass! Move, shit apprently! PSN hack, you now wha happened! "MANDATORY! installs, oh the horror!
Killzone? creative? LOLOLL. i didnt know a corridor simulator borrowing game mechanics from better games and implementing them poorly is creative...