BeefJack: "HALO: COMBAT EVOLVED ANNIVERSARY offers new visuals on top of its old multiplayer experience. Does it do enough to impress? Read our hands-on preview to find out."
Alex S. from Link Cable Gaming writes: "Looking at it from a modern perspective, I can honestly say, it’s been outdone by the games that it would inspire.”
Halo: Combat Evolved has finally released on PC. Let's see how it runs and what PC gamers will need to run the game at 4K 60FPS.
DSOGaming writes: "Halo: Combat Evolved Anniversary is now available on the PC and below you can find some 4K screenshots from it."
After seeing that, I'm very very, impressed.
But as a playstation fan.
I'm not at all worried... Ps5 will match that with killzone, or any guerilla game, easily..
From the article:
"It’s the original Halo with online support and a new graphics engine."
This is 100% false, the Multiplayer is just Reach multiplayer.
Also lol @ the armor abilities adding "depth" into the game, AAs killed the feel of the game with Armor Lock being used as a pause button in the game, that is just bad game design.
I'm excited for the game and there is the option to turn AA off and play classic so there's that. When all is said and done though, Reach had great multiplayer but SP was very underwhelming. It's not a straight port, it's a re-imagining.
This should fill the REACH map void quite nicely.
There's no tactical side to Halo without Armor Abilities. I thought this was common knowledge? All the previous Halo games had no tactics at all. It was just a bunch of kids running around spraying their Assault Rifles.
People seriously haven't figured this out yet?
So, basically, what you played was a new classic slayer gametype made to emulate the feel of the original Halo: CE on the straight remake of Damnation (not Penance)? If so, you should make that more clear.