VG247 writes: 343 Industries isn’t worried about franchise fatigue with the Halo series, because it’s not just pumping out sequels.
Haha, awesome title. I'm definitely hoping 343i can pack Halo 4 with a story that's exciting and emotional. An in-game video editor would be nice too.
to be honest halo reach wasn't as fun as halo 3 and me and my friends would always hold private matches on forge maps and reach well..... it died off in like 5 months =P i hope halo 4 is as fun as halo 3
I love Halo Reach but I will admit that I found myself going back to Halo 3 even though I felt Reach was more polished. I still play both but I guess there is a certain affinity to Halo 3. It's the first online community on the consoles I truly became a part of coming from Unreal 2004 on the PC.
343 should make a game first (Halo) before they start talking like they are the standard. They inherited Halo and should feel lucky, be humble and embrace what was handed to them.
Do you even know who Frank O'Connor is? 343 is part Bungie with a different name and some new employees but some of the vets that made Halo what it is now are on 343.
Other than a few select people from Bungie that stayed behind , it's a new studio. The vast majority of 343 are all new to Halo. 343 has yet to make a Halo and shouldn't try to make themselves out to be more than they are. A new studio. I wish them luck. Developers need to let their games do the talking. Hype and lose lips are the bane of this industry.
Actually lots of people who worked on Halo have moved on from Bungie since Halo came out. Halo 2, 3, ODST, and Reach were not made by most of the people who worked on Halo. Bungie expanded a great deal since MS bought them and there was also some turnover when they left MS to go independent again. They've hired some new people since they started working on their new IP. Nothing is static. The ONLY real concern I have about Bungie vs. 343 Industries is the lack of Marty O'Donnell on the sound track.
I agree with you about developers need to let their games do the talking (looking at you Cliffy B and David Jaffe) But 343 have hired some very talented people and I think Halo 4 is in good hands - the fact that they let go some guy that worked on Metal Gear Solid because he wanted to make a cinematic Halo shows you that 343 is not playing around and want to make sure that Halo 4 is AAA status. Just to name a few employees. Corrinne Yu –Principal Engine Programmer on Halo 4 (Director of Technology of Gearbox Software, creator of Borderlands, Lead Engine Programmer of 3D Realms, creator of Prey, Director of Technology of ION Storm, creator of Deus Ex and Anachronox) Ray Almaden - Lead Level Designer on Halo 4 (former Senior Designer at EA, Guerilla Games and Sony Computer Entertainment Europe) Dan Ayoub –Executive Producer for Publishing (former Senior Producer at Ubisoft and EA, Game Director at Propoganda Games) Josh Holmes – Studio Creative Director, Creative Director on Halo 4 (former VP and General Manager of Propoganda Games, Lead Designer at EA Kenneth Scott - Senior Art Director on Halo 4 (former Art Director at id Software Sotaro Tojima –Audio Director on Halo 4 (former Sound Designer and Audio Director at Kojima Productions) Scott Warner –Lead Game Designer on Halo 4 (former Designer at Pandemic and Black Isle Studios) Brad Welch –Lead Designer on Halo 4 (former Lead Designer at EA, Pandemic Studios) Jesse Snyder - Lead Designer on Halo 4 (former designer at Treyarch, purported creator of the Nazi Zombies gametype) Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios) Ryan Payton - Narrative Designer on Halo 4 (former Assistant Producer at Kojima Productions, freelance writer) Brien Goodrich - Cinematic Director on Halo 4 (former Art Lead at Turn 10 Studios, Lighting Supervisor and Associate Art Director at FASA Studios)
Damn. It's the "All Stars" of the videogame industry.
Yup. This is true. and the fact that Black OPs has been #1 on Xbox Live since release proves that the games aren't boring. Quite the opposite actually.
“We work really hard and do everything we can to make sure that quality comes first. Our primary goal is to continue to make great games." Ah, now that is what I like to hear! Makes me feel more happy knowing 343 are focusing in quality rather than having that mindset of: "Oh, Halo is going to sell millions anyway, lets just slap Halo 4 on the title and be done with it" Here's another good one: "The cool thing about Microsoft period, whether it’s Bungie or 343 or Turn 10 or whoever, they just respect what we do and what we think is best for the Universe. So I don’t ever have executives from Microsoft ordering us to do certain things or build certain products.” This also makes me feel better about the future of the Halo franchise. The last thing we want to hear is the big guys upstairs ordering the studios how to do things a certain way. Can't wait to see our first glimpses of Halo 4! :D :D
Im tired of HALO and COD, I need something new
Well, it's not like Halo and COD are the only games in the entire universe. Plenty of other games out there. Now if you mean you want something BRAND NEW, like fresh out of oven IP, something you've never seen or heard of, then you'll probably have to wait awhile. I'm sure someone can name a few new IPs, but I'm tired and don't know of any. lol
Well, it's a spiritual successor to ICO and SotC, but The Last Guardian seems like it will be something unique. And I don't throw that word around a lot, I really mean unique. Good to know 343 seems to have their act together. Reach wasn't quite as fun as Halo 3 was IMO.
Thats completely untrue Halo 4 devs. Sure, boring games get boring fast (duh!) Too many remakes or sequals in a short time make a great game boring... completeing everything you can do in a game can make it boring, err, new games that hold your interest more can make the current game you are playing seem less interesting... and so on really.
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