Game Informer: In the early years of gaming, losing always meant the same thing. Whether it was Mario plummeting down a hole or Pac-Man getting cornered by his ghostly adversaries, your two choices for life after death were to start over or stop playing. The last 30 years have seen gaming evolve into a form that barely resembles its early days; developers have become a new breed of storyteller, their legitimacy recognized by everyone from the Smithsonian Institute to the Supreme Court. Fail to meet an objective in one of their games, however, and your options are the same as they were in the 1980s. The time has come to rethink what losing means in video games.