The design of difficulty has changed greatly since the early days of video games. Arcade games were intentionally difficult in order to provoke the player into spending more money to play the games and to try beating them. Many NES games are notorious for their difficulty – from Ghouls and Ghosts to Mega Man. But as we near the current generation of games, many features have been introduced to make things easier and gentler for gamers, such as: regenerating health, an abundance of save points, and in-game hint systems.
Dark Souls is not like today’s games.